- Source: Graphics library
A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by a GPU, more common in PCs. By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations.
The use of graphics libraries in connection with video production systems, such as Pixar RenderMan, is not covered here.
Some APIs use Graphics Library (GL) in their name, notably OpenGL and WebGL.
Examples
Allegro
ANGLE
Cairo (graphics)
DFPSR https://dawoodoz.com/dfpsr.html — GUI toolkit and software renderer
DirectX — a library created by Microsoft, to run under Windows operating systems and 'Direct' Xbox
Display PostScript
emWin — an Embedded Graphics Library
FLTK — GUI Toolkit and Graphics Library
GTK — a GUI toolkit
Mesa 3D — a library that implements OpenGL and Vulkan
Mobile 3D Graphics API
Qt — cross-platform application framework
Quartz (graphics layer)
SFML
SIGIL — Sound, Input, and Graphics Integration Library
Simple DirectMedia Layer (SDL)
Skia Graphics Library
X Window System
See also
List of 3D graphics libraries
Anti-Grain Geometry
Software development kit (SDK)
OpenGL ES
Graphical Widget toolkit graphical control elements drawn on bitmap displays
References
Kata Kunci Pencarian:
- OpenGL
- WebGL
- Emotikon
- Turbo C
- Simutrans
- Kejatuhan pemancingan bakalau barat laut Atlantik
- Pembongkaran kapal
- Need for Speed: World
- Opera (peramban web)
- Need for Speed: Underground 2
- Graphics library
- GD Graphics Library
- OpenGL
- Cairo (graphics)
- List of 3D graphics libraries
- Skia Graphics Engine
- List of Intel graphics processing units
- Mesa (computer graphics)
- WebGL
- EA Vancouver