- Source: Kuaternion
Dalam matematika, Kuaternion adalah perluasan dari bilangan-bilangan kompleks yang tidak komutatif, dan diterapkan dalam mekanika tiga dimensi. Kuaternion ditemukan oleh ahli matematika dan astronomi Inggris, William Rowan Hamilton, yang memperpanjang aritmetika kompleks nomor ke kuaternion.
Segera setelah itu penemuan Hamilton, matematikawan Jerman Hermann Grassmann mulai menyelidiki vektor. Meskipun karakter abstrak, fisikawan Amerika JW Gibbs diakui dalam aljabar vektor sistem utilitas besar bagi fisikawan, seperti Hamilton mengakui kegunaan kuaternion. Pengaruh luas dari pendekatan abstrak yang dipimpin George Boole untuk menulis Hukum Thought (1854), perawatan aljabar dasar logika.
Definisi
Sebagai himpunan, kuaternion, berlambang H, sama dengan R4 yang merupakan ruang vektor bilangan riil empat dimensi. H memiliki tiga macam operasi: pertambahan, perkalian skalar dan perkalian kuaternion. Elemen-elemen kuaternion ditandakan sebagai 1, i, j dan k (i, j dan k adalah komponen imaginer), dan dapat ditulis sebagai kombinasi linear, a + bi + cj + dk (a, b, c, dan d adalah bilangan riil).
Kuaternion
p
=
a
+
b
i
+
c
j
+
d
k
{\displaystyle p=a+bi+cj+dk}
bisa dituliskan sebagai
p
=
a
+
u
→
{\displaystyle p=a+{\vec {u}}}
di mana
u
→
{\displaystyle {\vec {u}}}
adalah vektor 3 bilangan imaginer,
u
→
=
{
b
i
+
c
j
+
d
k
}
{\displaystyle {\vec {u}}=\{bi+cj+dk\}}
.
= Perkalian elemen dasar
=Persamaan elemen kuaternion i, j, dan k adalah:
i
2
=
j
2
=
k
2
=
i
j
k
=
−
1
,
{\displaystyle i^{2}=j^{2}=k^{2}=ijk=-1,\ }
Karena
−
1
=
i
j
k
,
{\displaystyle -1=ijk,\ }
jika dua sisi dikalikan dengan k, maka
−
k
=
i
j
k
k
=
i
j
(
k
2
)
=
i
j
(
−
1
)
,
k
=
i
j
.
{\displaystyle {\begin{aligned}-k&=ijkk=ij(k^{2})=ij(-1),\\k&=ij.\end{aligned}}}
Persamaan-persamaan yang lainnya juga bisa didapatkan dengan tahap aljabar:
i
j
=
k
,
j
i
=
−
k
,
j
k
=
i
,
k
j
=
−
i
,
k
i
=
j
,
i
k
=
−
j
,
{\displaystyle {\begin{alignedat}{2}ij&=k,&\qquad ji&=-k,\\jk&=i,&kj&=-i,\\ki&=j,&ik&=-j,\end{alignedat}}}
Persamaan-persamaan ini lalu bisa ditampilkan dengan tabel di bawah ini:
= Pertambahan
=p
1
+
p
2
=
(
a
1
+
b
1
i
+
c
1
j
+
d
1
k
)
+
(
a
2
+
b
2
i
+
c
2
j
+
d
2
k
)
=
(
a
1
+
a
2
)
+
(
b
1
+
b
2
)
i
+
(
c
1
+
c
2
)
j
+
(
d
1
+
d
2
)
k
{\displaystyle {\begin{aligned}&p_{1}+p_{2}=(a_{1}+b_{1}i+c_{1}j+d_{1}k)+(a_{2}+b_{2}i+c_{2}j+d_{2}k)\\&=(a_{1}+a_{2})+(b_{1}+b_{2})i+(c_{1}+c_{2})j+(d_{1}+d_{2})k\end{aligned}}}
= Pengurangan
=p
1
−
p
2
=
(
a
1
+
b
1
i
+
c
1
j
+
d
1
k
)
−
(
a
2
+
b
2
i
+
c
2
j
+
d
2
k
)
=
(
a
1
−
a
2
)
+
(
b
1
−
b
2
)
i
+
(
c
1
−
c
2
)
j
+
(
d
1
−
d
2
)
k
{\displaystyle {\begin{aligned}&p_{1}-p_{2}=(a_{1}+b_{1}i+c_{1}j+d_{1}k)-(a_{2}+b_{2}i+c_{2}j+d_{2}k)\\&=(a_{1}-a_{2})+(b_{1}-b_{2})i+(c_{1}-c_{2})j+(d_{1}-d_{2})k\end{aligned}}}
= Perkalian
=p
1
×
p
2
=
(
a
1
a
2
−
b
1
b
2
−
c
1
c
2
−
d
1
d
2
)
+
(
b
1
a
2
+
a
1
b
2
−
d
1
c
2
+
c
1
d
2
)
i
+
(
c
1
a
2
+
d
1
b
2
+
a
1
c
2
−
b
1
d
2
)
j
+
(
d
1
a
2
−
c
1
b
2
+
b
1
c
2
+
a
1
d
2
)
k
{\displaystyle {\begin{aligned}&p_{1}\times p_{2}\\&=(a_{1}a_{2}-b_{1}b_{2}-c_{1}c_{2}-d_{1}d_{2})+(b_{1}a_{2}+a_{1}b_{2}-d_{1}c_{2}+c_{1}d_{2})i+(c_{1}a_{2}+d_{1}b_{2}+a_{1}c_{2}-b_{1}d_{2})j+(d_{1}a_{2}-c_{1}b_{2}+b_{1}c_{2}+a_{1}d_{2})k\end{aligned}}}
Bila kuaternion dituliskan dengan bentuk
p
=
a
+
u
→
{\displaystyle p=a+{\vec {u}}}
, maka:
p
1
×
p
2
=
(
a
1
+
u
1
→
)
×
(
a
2
+
u
2
→
)
=
(
a
1
a
2
−
u
1
→
⋅
u
2
→
)
+
(
a
1
u
2
→
+
a
2
u
1
→
+
u
1
→
×
u
2
→
)
{\displaystyle {\begin{aligned}&p_{1}\times p_{2}\\&=(a_{1}+{\vec {u_{1}}})\times (a_{2}+{\vec {u_{2}}})\\&=(a_{1}a_{2}-{\vec {u_{1}}}\cdot {\vec {u_{2}}})+(a_{1}{\vec {u_{2}}}+a_{2}{\vec {u_{1}}}+{\vec {u_{1}}}\times {\vec {u_{2}}})\end{aligned}}}
= Pembagian
=p
1
/
p
2
=
a
1
a
2
+
b
1
b
2
+
c
1
c
2
+
d
1
d
2
m
+
b
1
a
2
−
a
1
b
2
−
d
1
c
2
+
c
1
d
2
m
i
+
c
1
a
2
+
d
1
b
2
−
a
1
c
2
−
b
1
d
2
m
j
+
d
1
a
2
−
c
1
b
2
+
b
1
c
2
−
a
1
d
2
m
k
{\displaystyle {\begin{aligned}&p_{1}/p_{2}\\&={\frac {a_{1}a_{2}+b_{1}b_{2}+c_{1}c_{2}+d_{1}d_{2}}{m}}+{\frac {b_{1}a_{2}-a_{1}b_{2}-d_{1}c_{2}+c_{1}d_{2}}{m}}i+{\frac {c_{1}a_{2}+d_{1}b_{2}-a_{1}c_{2}-b_{1}d_{2}}{m}}j+{\frac {d_{1}a_{2}-c_{1}b_{2}+b_{1}c_{2}-a_{1}d_{2}}{m}}k\end{aligned}}}
di mana
m
=
a
2
2
+
b
2
2
+
c
2
2
+
d
2
2
{\displaystyle m=a_{2}^{2}+b_{2}^{2}+c_{2}^{2}+d_{2}^{2}}
= Konjugat
=Suatu kuaternion p = a + bi + cj + dk memiliki konjugat p*, dan didapatkan dengan rumus berikut:
p
∗
=
a
−
b
i
−
c
j
−
d
k
{\displaystyle {\begin{alignedat}{2}p*=a-bi-cj-dk\end{alignedat}}}
Persamaan-persamaan konjugasi kuaternion adalah:
(
p
∗
)
∗
=
p
(
p
q
)
∗
=
q
∗
p
∗
(
p
−
1
)
∗
=
p
‖
p
‖
2
(
p
∗
)
−
1
=
p
‖
p
‖
2
(
p
−
1
)
−
1
=
p
(
p
1
+
p
2
)
∗
=
p
1
∗
+
p
2
∗
{\displaystyle {\begin{matrix}(p^{*})^{*}&=&p\\(pq)^{*}&=&q^{*}p^{*}\\(p^{-1})^{*}&=&{\frac {p}{\|p\|^{2}}}\\(p^{*})^{-1}&=&{\frac {p}{\|p\|^{2}}}\\(p^{-1})^{-1}&=&p\\(p_{1}+p_{2})^{*}&=&p_{1}^{*}+p_{2}^{*}\\\end{matrix}}\,}
= Satuan
=Dengan fungsi Norma
N
(
)
{\displaystyle N()}
, bila
N
(
p
)
=
1
{\displaystyle N(p)=1}
, maka:
p
=
cos
(
θ
)
+
u
→
sin
(
θ
)
p
=
cos
(
θ
)
+
u
^
sin
(
θ
)
{\displaystyle {\begin{matrix}p&=&\cos(\theta )+{\vec {u}}\sin(\theta )\\p&=&\cos(\theta )+{\hat {u}}\sin(\theta )\end{matrix}}\,}
di mana
‖
u
→
‖
=
1
{\displaystyle \left\|{\vec {u}}\right\|=1}
Bentuk matriks
Kuaternion, seperti bilangan kompleks, bisa ditulis dalam bentuk matriks, yaitu matriks kompleks 2x2 atau matriks riil 4x4.
Bentuk matriks kompleks 2x2 untuk kuaternion a + bi + cj + dk adalah:
[
a
+
b
i
c
+
d
i
−
c
+
d
i
a
−
b
i
]
=
a
[
1
0
0
1
]
+
b
[
i
0
0
−
i
]
+
c
[
0
1
−
1
0
]
+
d
[
0
i
i
0
]
{\displaystyle {\begin{bmatrix}a+bi&c+di\\-c+di&a-bi\end{bmatrix}}=a{\begin{bmatrix}\;\;1&0\\0&1\end{bmatrix}}+b{\begin{bmatrix}\;\;i&0\\0&-i\end{bmatrix}}+c{\begin{bmatrix}\;\;0&1\\-1&0\end{bmatrix}}+d{\begin{bmatrix}\;\;0&i\\i&0\end{bmatrix}}}
Bentuk matriks riil 4x4 untuk kuaternion a + bi + cj + dk adalah:
[
a
b
c
d
−
b
a
−
d
c
−
c
d
a
−
b
−
d
−
c
b
a
]
=
a
[
1
0
0
0
0
1
0
0
0
0
1
0
0
0
0
1
]
+
b
[
0
1
0
0
−
1
0
0
0
0
0
0
−
1
0
0
1
0
]
+
c
[
0
0
1
0
0
0
0
1
−
1
0
0
0
0
−
1
0
0
]
+
d
[
0
0
0
1
0
0
−
1
0
0
1
0
0
−
1
0
0
0
]
{\displaystyle {\begin{bmatrix}a&b&c&d\\-b&a&-d&c\\-c&d&a&-b\\-d&-c&b&a\end{bmatrix}}=a{\begin{bmatrix}1&0&0&0\\0&1&0&0\\0&0&1&0\\0&0&0&1\end{bmatrix}}+b{\begin{bmatrix}0&1&0&0\\-1&0&0&0\\0&0&0&-1\\0&0&1&0\end{bmatrix}}+c{\begin{bmatrix}0&0&1&0\\0&0&0&1\\-1&0&0&0\\0&-1&0&0\end{bmatrix}}+d{\begin{bmatrix}0&0&0&1\\0&0&-1&0\\0&1&0&0\\-1&0&0&0\end{bmatrix}}}
Selain itu juga terdapat bentuk matriks 3x3 yang digunakan dalam grafika komputer. Berikut adalah bentuk matriks kolom-utama (column-major) yang digunakan di OpenGL. (Matriks baris-utama (row-major) yang digunakan di DirectX sama dengan transposa matriks kolom-utama)
[
1
−
2
(
c
2
+
d
2
)
2
(
b
c
−
d
a
)
2
(
b
d
+
c
a
)
2
(
b
c
+
d
a
)
1
−
2
(
b
2
+
d
2
)
2
(
c
d
−
b
a
)
2
(
b
d
−
c
a
)
2
(
c
d
+
b
a
)
1
−
2
(
b
2
+
c
2
)
]
{\displaystyle {\begin{bmatrix}1-2(c^{2}+d^{2})&2(bc-da)&2(bd+ca)\\2(bc+da)&1-2(b^{2}+d^{2})&2(cd-ba)\\2(bd-ca)&2(cd+ba)&1-2(b^{2}+c^{2})\end{bmatrix}}}
Fungsi
= Norma
=N
(
p
)
=
N
(
a
+
b
i
+
c
j
+
d
k
)
=
a
2
+
b
2
+
c
2
+
d
2
{\displaystyle N(p)=N(a+bi+cj+dk)=a^{2}+b^{2}+c^{2}+d^{2}}
Dan juga,
N
(
p
∗
)
=
N
(
p
)
N
(
p
q
)
=
N
(
p
)
N
(
q
)
{\displaystyle {\begin{matrix}N(p^{*})&=&N(p)\\N(pq)&=&N(p)N(q)\end{matrix}}}
= Kebalikan
=p
−
1
=
p
∗
N
(
p
)
{\displaystyle p^{-1}={\frac {p^{*}}{N(p)}}}
Dan juga,
p
p
−
1
=
p
−
1
p
p
p
−
1
=
1
(
p
−
1
)
−
1
=
p
(
p
q
)
−
1
=
q
−
1
p
−
1
{\displaystyle {\begin{matrix}pp^{-1}&=&p^{-1}p\\pp^{-1}&=&1\\(p^{-1})^{-1}&=&p\\(pq)^{-1}&=&q^{-1}p^{-1}\end{matrix}}}
= Pemilihan riil
=Meskipun tertetap sangat sederhana, fungsi yang hasilnya adalah bagiannya bilangan riil kuaternion ini memiliki kegunaannya tersendiri.
W
(
p
)
=
W
(
a
+
b
i
+
c
j
+
d
k
)
=
a
{\displaystyle W(p)=W(a+bi+cj+dk)=a}
Dan juga,
W
(
p
)
=
(
p
+
p
∗
)
/
2
{\displaystyle {\begin{matrix}W(p)&=&(p+p^{*})/2\end{matrix}}}
= Skalar
=Dari kuaternion
p
2
=
p
+
(
p
∗
)
2
{\displaystyle p_{2}={\frac {p+(p^{*})}{2}}}
Maka:
S
c
a
l
a
r
(
p
)
=
a
2
{\displaystyle Scalar(p)=a_{2}}
= Signum
=sgn
(
p
)
=
p
|
p
|
{\displaystyle \operatorname {sgn}(p)={\frac {p}{|p|}}}
= Argumen
=arg
(
p
)
=
arccos
(
S
c
a
l
a
r
(
p
)
|
p
|
)
{\displaystyle \arg(p)=\arccos({\frac {Scalar(p)}{|p|}})}
= Pangkat dan Logaritma
=Fungsi ekponensial:
exp
(
p
)
=
exp
(
a
)
(
cos
(
|
u
→
|
)
+
sgn
(
u
→
)
sin
(
|
u
→
|
)
)
{\displaystyle \exp(p)=\exp(a)(\cos(|{\vec {u}}|)+\operatorname {sgn}({\vec {u}})\sin(|{\vec {u}}|))}
Logaritma natural:
ln
(
|
p
|
)
=
ln
(
|
p
|
)
+
sgn
(
u
→
)
arg
(
p
)
{\displaystyle \ln(|p|)=\ln(|p|)+\operatorname {sgn}({\vec {u}})\arg(p)}
Pangkat:
p
q
=
e
q
ln
(
p
)
{\displaystyle p^{q}=e^{q\ln(p)}}
Trigonometri
= Fungsi trigonometris
=sin
(
p
)
=
sin
(
a
)
cosh
(
|
u
→
|
)
+
cos
(
a
)
sgn
(
u
→
)
sinh
(
|
u
→
|
)
{\displaystyle \sin(p)=\sin(a)\cosh(|{\vec {u}}|)+\cos(a)\operatorname {sgn}({\vec {u}})\sinh(|{\vec {u}}|)}
cos
(
p
)
=
cos
(
a
)
cosh
(
|
u
→
|
)
−
sin
(
a
)
sgn
(
u
→
)
sinh
(
|
u
→
|
)
{\displaystyle \cos(p)=\cos(a)\cosh(|{\vec {u}}|)-\sin(a)\operatorname {sgn}({\vec {u}})\sinh(|{\vec {u}}|)}
tan
(
p
)
=
sin
(
p
)
cos
(
p
)
{\displaystyle \tan(p)={\frac {\sin(p)}{\cos(p)}}}
= Fungsi hiperbolik
=sinh
(
p
)
=
sinh
(
a
)
cos
(
|
u
→
|
)
+
cosh
(
a
)
sgn
(
u
→
)
sin
(
|
u
→
|
)
{\displaystyle \sinh(p)=\sinh(a)\cos(|{\vec {u}}|)+\cosh(a)\operatorname {sgn}({\vec {u}})\sin(|{\vec {u}}|)}
cosh
(
p
)
=
cosh
(
a
)
cos
(
|
u
→
|
)
+
sinh
(
a
)
sgn
(
u
→
)
sin
(
|
u
→
|
)
{\displaystyle \cosh(p)=\cosh(a)\cos(|{\vec {u}}|)+\sinh(a)\operatorname {sgn}({\vec {u}})\sin(|{\vec {u}}|)}
tanh
(
p
)
=
sinh
(
p
)
cosh
(
p
)
{\displaystyle \tanh(p)={\frac {\sinh(p)}{\cosh(p)}}}
= Fungsi hiperbolik invers
=arcsinh
(
p
)
=
ln
(
p
+
p
2
+
1
)
{\displaystyle \operatorname {arcsinh} (p)=\ln(p+{\sqrt {p^{2}+1}})}
arccosh
(
p
)
=
ln
(
p
+
p
2
−
1
)
{\displaystyle \operatorname {arccosh} (p)=\ln(p+{\sqrt {p^{2}-1}})}
arctanh
(
p
)
=
ln
(
1
+
p
)
−
ln
(
1
−
p
)
2
{\displaystyle \operatorname {arctanh} (p)={\frac {\ln(1+p)-\ln(1-p)}{2}}}
Satuan
Kuaternion satuan:
p
=
cos
(
θ
)
+
u
^
sin
(
θ
)
{\displaystyle p=\cos(\theta )+{\hat {u}}\sin(\theta )}
= Pangkat
=p
t
=
(
cos
(
θ
)
+
u
^
sin
(
θ
)
)
t
=
exp
(
u
^
t
θ
)
=
cos
(
t
θ
)
+
u
^
sin
(
t
θ
)
{\displaystyle {\begin{aligned}&p^{t}=(\cos(\theta )+{\hat {u}}\sin(\theta ))^{t}\\&=\exp({\hat {u}}t\theta )\\&=\cos(t\theta )+{\hat {u}}\sin(t\theta )\end{aligned}}}
= Logaritma
=log
(
p
)
=
log
(
cos
(
θ
)
+
u
^
sin
(
θ
)
)
=
log
(
exp
(
u
^
θ
)
)
=
u
^
θ
{\displaystyle {\begin{aligned}&\log(p)=\log(\cos(\theta )+{\hat {u}}\sin(\theta ))\\&=\log(\exp({\hat {u}}\theta ))\\&={\hat {u}}\theta \end{aligned}}}
= Kalkulus
=d
d
t
p
t
=
p
t
log
(
p
)
{\displaystyle {\frac {d}{dt}}p^{t}=p^{t}\log(p)}
Penerapan
= Rotasi vektor grafika 3D
=Fungsi rotasi vektor dapat menggunakan operasi kuaternion daripada operasi matriks riil 4x4, dengan rumus:
r
=
q
v
q
∗
{\displaystyle {\begin{aligned}&r=qvq*\\\end{aligned}}}
di mana
v
=
1
+
x
A
i
+
y
A
j
+
z
A
k
q
=
cos
α
2
+
sin
α
2
x
v
i
+
sin
α
2
y
v
j
+
sin
α
2
z
v
k
r
=
1
+
x
A
′
i
+
y
A
′
j
+
z
A
′
k
{\displaystyle {\begin{aligned}&v=1+x_{A}i+y_{A}j+z_{A}k\\&q=\cos {\frac {\alpha }{2}}+\sin {\frac {\alpha }{2}}x_{v}i+\sin {\frac {\alpha }{2}}y_{v}j+\sin {\frac {\alpha }{2}}z_{v}k\\&r=1+x_{A}'i+y_{A}'j+z_{A}'k\\\end{aligned}}}
dan A adalah posisi benda yang dirotasikan, v adalah vektor poros rotasi, dan α adalah sudut rotasi berlawanan arah jarum jam.
Referensi
Pranala luar
Hamilton, William Rowan. On quaternions, or on a new system of imaginaries in algebra. Philosophical Magazine. Vol. 25, n 3. p. 489–495. 1844.
Hamilton, William Rowan (1853), "Lectures on Quaternions". Royal Irish Academy.
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Tait, Peter Guthrie (1873), "An elementary treatise on quaternions". 2d ed., Cambridge, [Eng.]: The University Press.
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Kuipers, Jack (2002), "Quaternions and Rotation Sequences: A Primer With Applications to Orbits, Aerospace, and Virtual Reality" (reprint edition), Princeton University Press. ISBN 0-691-10298-8
Conway, John Horton, and Smith, Derek A. (2003), "On Quaternions and Octonions: Their Geometry, Arithmetic, and Symmetry", A. K. Peters, Ltd. ISBN 1-56881-134-9 (review).
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For molecules that can be regarded as classical rigid bodies molecular dynamics computer simulation employs quaternions. They were first introduced for this purpose by D.J. Evans, (1977), "On the Representation of Orientation Space", Mol. Phys., vol 34, p 317.
Kata Kunci Pencarian:
- Kuaternion
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