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      David Gaider is a Canadian narrative designer and writer. He was the lead writer and creator of the setting for the role-playing video game series Dragon Age.
      He worked for Edmonton, Alberta-located game developer BioWare from 1999 to 2016, before leaving to join another Edmonton-based studio, Beamdog, as their Creative Director. He departed Beamdog after two years.
      In 2019, Gaider announced the assumption of a Creative Director position at the newly-founded Melbourne, Australia-based indie game developer, Summerfall Studios, and a new project entitled Stray Gods: The Roleplaying Musical.


      Career


      Gaider began his professional life in the service industry, eventually managing a small hotel, while game designing was a side hobby to him. In 1999, a friend who worked as an artist at a local game studio named BioWare (at that point having only recently achieved success with the release of Baldur's Gate) suggested to the studio founders, Ray Muzyka and Greg Zeschuk, that Gaider be given a newly-available position in the design department. Gaider got the job and, as his first assignment, was handed the task of writing for Baldur's Gate II: Shadows of Amn. The release of that title in 2000 was a great success for BioWare and cemented the studio as a major developer of role-playing games.
      Gaider then worked on Neverwinter Nights (released in 2002) and Star Wars: Knights of the Old Republic (2003), for which he wrote the characters HK-47 (winner of the 2004 Game Developers Choice Awards for "Original Game Character of the Year"), Jolee Bindo, and Carth Onasi. An expansion for Neverwinter Nights, called Neverwinter Nights: Hordes of the Underdark, was the first title on which Gaider served as lead writer, responsible for the game’s overall narrative design and managing the project’s writers.
      Gaider then assumed the role as lead writer on BioWare’s new fantasy game, Dragon Age: Origins, which was released in 2009. He was also credited with the creation of the Dragon Age setting, the world of Thedas. He was responsible for the writing of the characters of Zevran, Alistair, Morrigan, and Shale, as well as the writing of the major quests, "Nature of the Beast" and "Redcliffe". Gaider also wrote the prequel novels to Origins, The Stolen Throne and The Calling, both released in 2009. Afterwards, Gaider continued to serve as lead writer in the expansion Dragon Age: Origins - Awakening (2010) and then the sequel game, Dragon Age II.
      In Dragon Age II (2011), Gaider is credited with writing the characters Cassandra Pentaghast, Fenris, and Knight-Commander Meredith. He then penned the follow-up novel Asunder, which was released on 20 December 2011. In 2012, Gaider was the lead writer of The Silent Grove, a six-part comic series published by Dark Horse Comics. The Silent Grove was followed by its narrative sequels, Those Who Speak and Until We Sleep, also written by Gaider.
      Gaider was again lead writer for Dragon Age: Inquisition, released in 2014, the third game in the Dragon Age series. The game won a number of major awards, including the prestigious DICE Award from the Academy of Interactive Arts & Science, as well as being selected by several gaming publications, including IGN, Game Informer, and Polygon (website) as their Game of the Year. According to Electronic Arts' fiscal 2015 third quarter earnings report, Dragon Age: Inquisition is the most successful launch in BioWare history based on units sold. In early 2015, Gaider moved on to writing the story of Anthem. After Gaider's departure from Bioware the story was rewritten.
      On 22 January 2016, Gaider left BioWare after 17 years in the company. In February 2016, he announced that he would assume a position as Creative Director at Beamdog, a studio known primarily for releasing updated versions of BioWare and Black Isle Studios role-playing titles. He left Beamdog in February 2018.
      In 2019, Gaider co-founded Summerfall Studios, a Melbourne, Australia-based indie game company. The new studio's first project is Chorus: An Adventure Musical, funded both by Creative Victoria and a successful crowdfunding campaign on the Fig platform, which earned $690,079 USD from 6,018 backers as of November 10, 2019. The project was renamed to Stray Gods: The Roleplaying Musical by 2022, with Gaider still attached as Creative Director. The game was released in August 2023.


      Personal life


      Gaider is openly gay. In February 2014, he wrote a post on his now-defunct Tumblr blog, detailing his experiences as a "[video game] developer who happens to be gay."


      Works




      = Video games

      =
      Baldur's Gate II: Shadows of Amn (2000), Interplay Entertainment Corp.
      Baldur's Gate II: Throne of Bhaal (2001), Interplay Entertainment Corp.
      Neverwinter Nights (2002), Infogrames, Inc.
      Neverwinter Nights: Shadows of Undrentide (2003), Atari, Inc.
      Star Wars: Knights of the Old Republic (2003), LucasArts
      Neverwinter Nights: Hordes of the Underdark (2003), Atari, Inc.
      Dragon Age: Origins (2009), Electronic Arts, Inc.
      Dragon Age: Origins – Awakening (2010), Electronic Arts, Inc.
      Dragon Age II (2011), Electronic Arts, Inc.
      Dragon Age: Inquisition (2014), Electronic Arts, Inc.
      Anthem (2019), Electronic Arts, Inc.
      Stray Gods: The Roleplaying Musical (2023), Summerfall Studios


      = Novels

      =
      Dragon Age: The Stolen Throne (2009)
      Dragon Age: The Calling (2009)
      Dragon Age: Asunder (2011)


      = Comic books

      =
      Dragon Age: The Silent Grove (2012)
      Dragon Age: Those Who Speak (2013)
      Dragon Age: Until We Sleep (2013)


      References




      External links


      Gaider at RPG Watch
      Profile at Bioware Social
      David Gaider's rap sheet at MobyGames
      David Gaider's blog Archived 9 March 2014 at the Wayback Machine
      David Gaider – Dragon Age : The Silent Grove review

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    David Gaider | GameHugs

    David Gaider | GameHugs

    David Gaider - Alchetron, The Free Social Encyclopedia

    David Gaider - Alchetron, The Free Social Encyclopedia

    David Gaider - Alchetron, The Free Social Encyclopedia

    David Gaider - Alchetron, The Free Social Encyclopedia

    David Gaider - Alchetron, The Free Social Encyclopedia

    David Gaider - Alchetron, The Free Social Encyclopedia

    David Gaider (Person) - Giant Bomb

    David Gaider (Person) - Giant Bomb

    TOP 5 QUOTES BY DAVID GAIDER | A-Z Quotes

    TOP 5 QUOTES BY DAVID GAIDER | A-Z Quotes

    David Gaider has left Beamdog | PC Gamer

    David Gaider has left Beamdog | PC Gamer

    David Gaider has left Beamdog | PC Gamer

    David Gaider has left Beamdog | PC Gamer

    The Final Conversation by David Gaider - biowarefangirlism

    The Final Conversation by David Gaider - biowarefangirlism

    The Calling by David Gaider - industrypasa

    The Calling by David Gaider - industrypasa

    Writer David Gaider leaves BioWare after 17 years | Eurogamer.net

    Writer David Gaider leaves BioWare after 17 years | Eurogamer.net

    David Gaider joins Beamdog as creative director | GamesIndustry.biz

    David Gaider joins Beamdog as creative director | GamesIndustry.biz

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    David Gaider - Wikipedia

    David Gaider is a Canadian narrative designer and writer. He was the lead writer and creator of the setting for the role-playing video game series Dragon Age. He worked for Edmonton, Alberta-located game developer BioWare from 1999 [1] to 2016, [2] before leaving to join another Edmonton-based studio, Beamdog, as their Creative Director. He ...

    About — Summerfall Studios

    David Gaider Creative Director & Co-Founder (He/Him) @davidgaider. One of videogame industry’s most celebrated writers, David is a game design veteran of 20 years, having started his career in 1999 working on BioWare's Baldur's Gate II: Shadows of Amn as a narrative designer.

    Former Dragon Age Narrative Lead Says Writers Became 'Quietly ... - IGN

    May 3, 2023 · David Gaider, who was a narrative lead for Dragon Age before leaving BioWare in 2016, said in a recent Twitter thread that writers at the developer became "quietly resented"...

    Dragon Age writer "probably cried harder than I ever have in my …

    Nov 27, 2024 · Dragon Age writer David Gaider has continued sharing stories on the series' most beloved characters in the wake of The Veilguard's release, most recently focusing on the origins of gay mage...

    Dragon Age Creator Says The Series Has Long-Term Story Plans

    Nov 2, 2024 · David Gaider, one of the original architects of Dragon Age, says the influence of his original plan for the series is still felt in The Veilguard.

    Dragon Age lead writer shares the heartfelt process of creating ...

    Nov 28, 2024 · David Gaider, creator of the Dragon Age universe during his time at Bioware (and the lead writer on Origins, Dragon Age 2, and Inquisition) has been on a bit of a tell-all spree lately.

    Summerfall Studios

    The studio was co-founded by David Gaider, BioWare veteran of 17 years who was writer on some of the most genre-defining roleplaying games, Liam Esler, an experienced producer, writer, and creative, as well as Elie Young, who pivoted into games after over a decade in …

    David Gaider - Wikiwand

    David Gaider is a Canadian narrative designer and writer. He was the lead writer and creator of the setting for the role-playing video game series Dragon Age.

    David Gaider - Wookieepedia | Fandom

    David Gaider is a writer and a video game designer, and was part of the design team of Star Wars: Knights of the Old Republic. He worked for BioWare from 1999 to 2016 , [1] and he is also known to be the Lead Writer for the Dragon Age series .

    David Gaider - IMDb

    Writer: Dragon Age: Inquisition. David Gaider is known for Dragon Age: Inquisition (2014), Star Wars: Knights of the Old Republic (2003) and Dragon Age: Origins (2009).