Game design document GudangMovies21 Rebahinxxi LK21

      A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process.


      Life cycle


      Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch. Before a pitch, the document may be conceptual and incomplete. Once the project has been approved, the document is expanded by the developer to a level where it can successfully guide the development team.
      Because of the dynamic environment of game development, the document is often changed, revised and expanded as development progresses and changes in scope and direction are explored. As such, a game design document is often referred to as a living document, that is, a piece of work which is continuously improved upon throughout the implementation of the project, sometimes as often as daily. A document may start off with only the basic concept outlines and become a complete, detailed list of every game aspect by the end of the project.


      Content


      A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game.
      Although considered a requirement by many companies, a GDD has no set industry standard form. For example, developers may choose to keep the document as a word processor document, or as an online collaboration tool.


      Structure


      The purpose of a game design document is to unambiguously describe the game's selling points, target audience, gameplay, art, level design, story, characters, UI, assets, etc. In short, every game part requiring development should be included by the developer in enough detail for the respective developers to implement the said part. The document is purposely sectioned and divided in a way that game developers can refer to and maintain the relevant parts.
      The majority of video games should require an inclusion or variation of the following sections:

      Story
      Characters
      Level/environment design
      Gameplay
      Art
      Sound and Music
      User Interface, Game Controls
      Accessibility
      Monetization
      This list is by no means exhaustive or applicable to every game. Some of these sections might not appear in the GDD itself but may instead appear in supplemental documents.


      Game concept


      The game concept describes the main idea of the game. This section of the document is a simple explanation of the ideas for the game. The concept includes what the game exactly is, and what is being made of it. This portion of the document will also inform such people like the art team, publishers, developers, etc., on the expectations of the game when it is being developed. So while in the production phase of the game, the document is being used as a guide to create the game. The concepts are introduced to a product development director, or even an executive producer, before it is allowed outside of the product development department. It will then be the director's decision to whether the idea has merit or not, leading to the idea being disregarded or supported to develop the game proposal.
      Even with the concept being in favor of the director, there is still the possibility of changes being requested. The director might pass the concept to others as part of the design staff, producers, or shown to the entire department or company, giving the concept a higher chance at being more captivating with the addition of a buoyant and imaginative group of people.
      The Game Concept portion of the document may contain the following:

      Introduction
      Background (optional)
      Description
      Key features
      Genre
      Platform(s)
      Concept art (optional)


      Notes




      References


      Adams, Ernest; Rollings, Andrew (2003). Andrew Rollings and Ernest Adams on game design. New Riders Publishing. ISBN 1-59273-001-9.
      Bates, Bob (2004). Game Design (2nd ed.). Thomson Course Technology. ISBN 1-59200-493-8.
      Bethke, Erik (2003). Game development and production. Texas: Wordware Publishing, Inc. ISBN 1-55622-951-8.
      Brathwaite, Brenda; Schreiber, Ian (2009). Challenges for Game Designers. Charles River Media. ISBN 978-1-58450-580-8.
      Moore, Michael E.; Novak, Jeannie (2010). Game Industry Career Guide. Delmar: Cengage Learning. ISBN 978-1-4283-7647-2.
      Oxland, Kevin (2004). Gameplay and design. Addison Wesley. ISBN 0-321-20467-0.
      Ryan, Tim (October 19, 1999). "The Anatomy Of A Design Document, Part 1: Documentation Guidelines For The Game Concept And Proposal". Gamasutra.Com, 2020. Retrieved November 2, 2020.
      Pluralsight (June 26, 2014). "Game Concept: How To Come Up With a Game Idea". Pluralsight.Com, 2020. Retrieved November 2, 2020.


      External links


      Anatomy of a GDD by Tim Ryan on Gamasutra
      Game specifications by Tom Sloper on Sloperama
      Create Your First Game Design Document on GameDesigning

    Kata Kunci Pencarian:

    game design documentgame design document templategame design document examplegame design document pdfgame design document adalahgame design document unitygame design document example pdfgame design document template freegame design document pptgame design document template notion
    Game Design Document Outline: 3. Dramatic Elements of The Game | PDF ...

    Game Design Document Outline: 3. Dramatic Elements of The Game | PDF ...

    A game design document - NeseDijital Studio

    A game design document - NeseDijital Studio

    Game design document example | Earth | Video Games

    Game design document example | Earth | Video Games

    (DOC) Game Design Document

    (DOC) Game Design Document

    How to Write a Pro Game Design Document (With Examples)

    How to Write a Pro Game Design Document (With Examples)

    Game design document template in Word and Pdf formats

    Game design document template in Word and Pdf formats

    Game Design Document Template

    Game Design Document Template

    Game Design Document (GDD) Example

    Game Design Document (GDD) Example

    Game Design Document - Template & Example - Milanote

    Game Design Document - Template & Example - Milanote

    How to Make a Functional Game Design Document (Examples and Templates)

    How to Make a Functional Game Design Document (Examples and Templates)

    Game Design Document Template

    Game Design Document Template

    Game Design Document Templates | 6+ Free Printable Word & PDF Formats

    Game Design Document Templates | 6+ Free Printable Word & PDF Formats

    Search Results

    game design document

    Daftar Isi

    How to write a game design document (with examples)

    May 6, 2022 · A Game Design Document, or GDD for short, is typically a detailed guide that can be used to keep track of the core themes, styles, features, mechanics and ideas of your game project.

    How to write a Game Design Document in 2024 - Game Developer

    Aug 15, 2023 · Game Design Documents (GDD) have a long history and a different place in many designers' toolboxes. Here's how to write a useful, up-to-date GDD. Proper design documentation can be one of the most important elements of video game production.

    How to Write a Game Design Document (Examples and Template)

    Learning to write a game design document is a key to starting your game and rallying a team to your vision. Find tips, outlines, and professional GDD examples.

    Game Design Documents - Gamescrye

    We're gathering game design documents (GDDs) of all shapes and sizes for you to check out and learn from! As we add more to our library, we'll be sure to update you. Simply sign up to receive our Gamescrye notifications and we'll share with you the latest GDDs we've uncovered!

    Game design document - Wikipedia

    A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game.

    How to Make a Functional Game Design Document (Examples …

    Your instinct might be to leap directly into a massive game design document, but please don’t waste your time and energy yet. In this post, I’ll show you a much more efficient and practical way to put together a game design document that’s actually functional.

    Your Guide to Game Design Documentation (with templates)

    Sep 26, 2024 · Learn how to craft effective game design documents (GDDs) with insights from industry examples. Discover best practices, tools, and future trends to streamline your game development process and bring your vision to life.

    How to Write a Pro Game Design Document (With Examples)

    Jan 15, 2025 · Game design documents can be exciting and extremely efficient ways to get a better idea of what your game or project will be about. This includes all of the pertinent info: demographic, marketing strategies, platform, and more.

    How to Write Game Design Document (with Examples) - Whimsy Games

    Nov 18, 2022 · How to Write Game Design Document (with Examples) KEY POINTS OF THE ARTICLE. Introduction to the significance of a Game Design Document (GDD) in the game development process. Definition of a GDD as a comprehensive blueprint detailing the game’s mechanics, story, characters, and overall design.

    Game Design Document Template and Examples - Nuclino

    A game design document (GDD) is a software design document that serves as a blueprint from which your game is to be built. It helps you define the scope of your game and sets the general direction for the project, keeping the entire team on the same page.