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RE Engine, also known as Reach for the Moon Engine, is a video game engine created by Capcom. Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games, such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6. The engine is a successor to MT Framework, Capcom's previous engine.
History
RE Engine was created in 2014, during the beginning of the development of Resident Evil 7. The engine was originally designed with the game's linear nature in mind and was created to make game development more efficient. The reason the team did not choose a third-party engine was that "a highly generic engine developed by another company would not be appropriate" for a game like Resident Evil 7. MT Framework was not used for the project due to its slower development tools. Jun Takeuchi, the head of Capcom's Division 1 stated "we had to rethink the way we make games. In order to carry out asset-based (graphic and 3D model elements) development, which is globally the mainstream, we began developing our new RE Engine".
Since its introduction, RE Engine has been used as the primary game engine across all Capcom titles. No single game or franchise drives the direction of the engine, according to Monster Hunter producer Ryozo Tsujimoto, and instead all studios contribute towards its improvement. This approach has avoided the pitfalls that other developers have had dealing with the demand to use a singular engine tuned for a specific game to be used across all games, such as at Electronic Arts.
When discussing Monster Hunter Rise, Yasunori Ichinose, the game's director, discussed porting RE Engine to the Nintendo Switch, and said "a lot of background technical engineering work need[ed] to be done just to achieve targeting a new hardware platform", and mentioned the challenge of creating the large maps the team wanted while trying to maintain the game's graphical quality.
In October 2023, Capcom unveiled "Codename REX" (RE neXt ENGINE), their next-generation game engine, during a 22-minute developer-focused presentation. Acknowledging limitations in the current RE Engine, the new engine upgrade will involve incrementally integrating RE+X technology into the existing RE Engine, elevating it to next-generation capabilities.
Features
RE Engine features various improvements over MT Framework, including new anti-aliasing and volumetric lighting features. The engine also allows developers to use photogrammetry to create higher quality assets. It also includes improved VR support over its predecessor, allowing it to hit high framerates necessary to avoid motion sickness. It also includes tools to make animation faster, such as modular rigging, motion matching, procedural animation and motion retargeting. RE Engine also has various new physics simulation options which allow for more realistic debris.
Games
References
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Artikel Terkait "re engine"
RE engine download link? : r/residentevil - Reddit
Something I realised when the demo came out is that the RE Engines file layout is pretty much Identicle to other UE games. Some of the same tools even worked for RE7. More then Likely …
The RE Engine graphics are so good. The amount of detail is
RE engine is the best thing ever happened to Capcom in video game industry. I'm glad this engine is also used for Devil may cry, Monster Hunter and Pragmata too. Resident Evil Village …
How do you feel about RE Engine? : r/residentevil - Reddit
On a side note, RE engine (actually named Reach for the Moon, as someone else mentioned) while initially used for RE7, is also seeing use in other Capcom titles like DMC5 and SF6. It …
Does anyone know if the RE Engine is available for public use?
30 Mei 2021 · Find an engine you're comfortable with and pick aspects from the games you like. Curious how something is done? Play the game and inspect the various features employed. …
RE Engine & Monster Hunter Wilds : r/MonsterHunter - Reddit
RE engine has been used for a lot of Capcom games the last few years, and performance on average has been really good. Monster Hunter Rise on switch is still pretty amazing it runs so …
The RE engine is really pretty. : r/residentevil - Reddit
Every game made with the RE engine just has this awesome flavor and character especially on water effects. It runs like a dream too on every single game it’s implemented. I’d hate for …
Capcom's RE Engine has to be the best framerate to eye candy …
18 Mar 2024 · Sure, it runs at like 900p @ 30fps, but given the open world, special effects, online coop, detailed characters and animations; I’m impressed because it’s running on weak ass …
Major technical issue with RE Engine on PC : r/residentevil - Reddit
18 Mar 2023 · But it is crazy! Resident Evil 4 demo is a totally different game but on PC this issue occurs for me regardless, which means it is a RE Engine issue on my PC. And yes, my drivers …
RE Engine Appreciation Post : r/residentevil - Reddit
05 Mei 2022 · RE engine games was choppy and had laggy crackling audio on my laptop, also it bluescreens when I exit the game. Turns out I just had a dirty laptop fan and dry thermal …
Does anybody else think the the RE engine is extremely ... - Reddit
16 Apr 2021 · My favorite is definitely the raining scenes in 2R. The truck scene, the petrol station and the cutscene plus running towards RPD. Even the pre-rendered movie which I'm pretty …