- Source: Ambush
- Source: Ambush!
An ambush is a surprise attack carried out by people lying in wait in a concealed position. The concealed position itself or the concealed person(s) may also be called an "ambush". Ambushes as a basic fighting tactic of soldiers or of criminals have been used consistently throughout history, from ancient to modern warfare. The term "ambush" is also used in animal behavior studies, journalism, and marketing to describe methods of approach and strategy.
In the 20th century, a military ambush might involve thousands of soldiers on a large scale, such as at a choke point like a mountain pass. Conversely, it could involve a small irregular band or insurgent group attacking a regular armed-force patrol. Theoretically, a single well-armed, and concealed soldier could ambush other troops in a surprise attack.
In recent centuries, a military ambush can involve the exclusive or combined use of improvised explosive devices (IED). This allows attackers to hit enemy convoys or patrols while minimizing the risk of being exposed to return fire.
History
The use of ambush tactics by early people dates as far back as two million years when anthropologists have recently suggested that ambush techniques were used to hunt large game.
One example from ancient times is the Battle of the Trebia River. Hannibal encamped within striking distance of the Romans with the Trebia River between them, and placed a strong force of cavalry and infantry in concealment, near the battle zone. He had noticed, says Polybius, a "place between the two camps, flat indeed and treeless, but well adapted for an ambuscade, as it was traversed by a water-course with steep banks, densely overgrown with brambles and other thorny plants, and here he proposed to lay a stratagem to surprise the enemy". When the Roman infantry became entangled in combat with his army, the hidden ambush force attacked the Roman infantry in the rear. The result was slaughter and defeat for the Romans. Nevertheless, the battle also displays the effects of good tactical discipline on the part of the ambushed force. Although most of the legions were lost, about 10,000 Romans cut their way through to safety, maintaining unit cohesion. This ability to maintain discipline and break out or maneuver away from a kill zone is a hallmark of good troops and training in any ambush situation.
Ambushes were widely used by the Lusitanians, in particular by their chieftain Viriathus. Their usual tactic, called concursare, involved repeatedly charging and retreating, forcing the enemy to eventually give them chase, to set up ambushes in difficult terrain where allied forces would be awaiting. In his first victory, he eluded the siege of Roman praetor Gaius Vetilius and attracted him to a narrow pass next to the Barbesuda river, where he destroyed his army and killed the praetor. Viriathus's ability to turn chases into ambushes would grant him victories over a number of Roman generals.
Another Lusitanian ambush was performed by Curius and Apuleius on Roman general Quintus Fabius Maximus Servilianus, who led a numerically superior army complete with war elephants and Numidian cavalry. The ambush allowed Curius and Apuleius to steal Servilianus's loot train. However, a tactic error in their retreat led to the Romans retaking the train and putting the Lusitanians to flight. Viriathus later defeated Servilianus with a surprise attack.
Germanic war chief Arminius sprung an ambush against the Romans at Battle of the Teutoburg Forest. This particular ambush was to affect the course of Western history. The Germanic forces demonstrated several principles needed for a successful ambush. They took cover in difficult forested terrain, allowing the warriors time and space to mass without detection. They had the element of surprise, and this was also aided by the defection of Arminius from Roman ranks prior to the battle. They sprang the attack when the Romans were most vulnerable; when they had left their fortified camp, and were on the march in a pounding rainstorm.
The Germans did not dawdle at the hour of decision but attacked quickly, using a massive series of short, rapid, vicious charges against the length of the whole Roman line, with charging units sometimes withdrawing to the forest to regroup while others took their place. The Germans also used blocking obstacles, erecting a trench and earthen wall to hinder Roman movement along the route of the killing zone. The result was a mass slaughter of the Romans and the destruction of three legions. The Germanic victory caused a limit on Roman expansion in the West. Ultimately, it established the Rhine as the boundary of the Roman Empire for the next four hundred years, until the decline of the Roman influence in the West. The Roman Empire made no further concerted attempts to conquer Germania beyond the Rhine.
There are many notable examples of ambushes during the Roman-Persian Wars. A year after their victory at Carrhae, the Parthians invaded Syria but were driven back after a Roman ambush near Antigonia. Roman Emperor Julian was mortally wounded in an ambush near Samarra in 363 during the retreat from his Persian campaign. A Byzantine invasion of Persian Armenia was repelled by a small force at Anglon who performed a meticulous ambush by using the rough terrain as a force multiplier and concealing in houses. Heraclius' discovery of a planned ambush by Shahrbaraz in 622 was a decisive factor in his campaign.
= Arabia during Muhammad's era
=According to Muslim tradition, Islamic Prophet Muhammad used ambush tactics in his military campaigns. His first such use was during the Caravan raids. In the Kharrar caravan raid, Sa'd ibn Abi Waqqas was ordered to lead a raid against the Quraysh. His group consisted of about twenty Muhajirs. This raid was about a month after the previous one. Sa'd, with his soldiers, set up an ambush in the valley of Kharrar on the road to Mecca and waited to raid a Meccan caravan returning from Syria. However, the caravan had already passed and the Muslims returned to Medina without any loot.
Arab tribes during Muhammad's era also used ambush tactics. One example retold in Muslim tradition is said to have taken place during the First Raid on Banu Thalabah. The Banu Thalabah tribe were already aware of the impending attack; so they lay in wait for the Muslims. When Muhammad ibn Maslama arrived at the site, the Banu Thalabah with 100 men ambushed the Muslims while they were making preparation to sleep and, after a brief resistance, killed them all except for Muhammad ibn Maslama, who feigned death. A Muslim who happened to pass that way found him and assisted him to return to Medina. The raid was unsuccessful.
Procedure
In modern warfare, an ambush can be employed by ground troops up to platoon size against enemy targets, which may be other ground troops, or possibly vehicles. However, in some situations, especially when deep behind enemy lines, the actual attack will be carried out by a platoon. A company-sized unit will be deployed to support the attack group, setting up and maintaining a forward patrol harbour from which the attacking force will deploy, and to which they will retire after the attack.
= Planning
=Ambushes are complex multiphase operations and are therefore usually planned in some detail. First, a suitable killing zone is identified. This is where the ambush will be laid, where enemy units are expected to pass, and gives reasonable cover for the deployment, execution, and extraction phases of the ambush patrol. A path along a wooded valley floor would be a typical example.
Ambush can be described geometrically as:
Linear, when a number of firing units are equally distant from the linear kill zone. It can easily be controlled under all visibility conditions.
L-shaped, when a short leg of firing units are placed to enfilade (fire the length of) the sides of the linear kill zone.
V-shaped, when the firing units are distant from the kill zone where the enemy enters and the firing units lay down bands of intersecting and interlocking fire. This ambush is normally triggered only when the enemy is well into the kill zone. The intersecting bands of fire prevent any attempt of moving out of the kill zone.
= Viet Cong ambush techniques
=Ambush criteria
The terrain for the ambush had to meet strict criteria:
provide concealment to prevent detection from the ground or air
enable ambush force to deploy, encircle and divide the enemy
allow for heavy weapons emplacements to provide sustained fire
enable the ambush force to set up observation posts for early detection of the enemy
permit the secret movement of troops to the ambush position and the dispersal of troops during withdrawal
One important feature of the ambush was that the target units should 'pile up' after being attacked, thus preventing them any easy means of withdrawal from the kill zone and hindering their use of heavy weapons and supporting fire. Terrain was usually selected which would facilitate this and slow down the enemy. Any terrain around the ambush site which was not favourable to the ambushing force, or which offered some protection to the target, was heavily mined and booby trapped or pre-registered for mortars.
Ambush units
The NVA/VC ambush formations consisted of:
lead-blocking element
main-assault element
rear-blocking element
observation posts
command post
Other elements might also be included if the situation demanded, such as a sniper screen along a nearby avenue of approach to delay enemy reinforcements.
Command posts
When deploying into an ambush site, the NVA first occupied several observation posts, placed to detect the enemy as early as possible and to report on the formation it was using, its strength and firepower, as well as to provide early warning to the unit commander. Usually, one main OP and numerous secondary OPs were established. Runners and radios were used to communicate between the OPs and the main command post. The OPs were located so that enemy movement into the ambush could be observed. They would remain in position throughout the ambush to report routes of reinforcement and withdrawal by the enemy, as well as his manoeuvre options. Frequently the OPs were reinforced to squad size and served as flank security. The command post was situated in a central location, frequently on terrain which afforded it a vantage point overlooking the ambush site.
Recon methods
Reconnaissance elements observing a potential ambush target on the move generally stayed 300–500 meters away. A "leapfrogging" recon technique can be used. Surveillance units were echeloned one behind the other. As the enemy drew close to the first, it fell back behind the last recon team, leaving an advance group in its place. This one in turn fell back as the enemy again closed the gap, and the cycle rotated. This method helped keep the enemy under continuous observation from a variety of vantage points, and allowed the recon groups to cover one another.
See also
Ambush predator
Viet Cong and PAVN battle tactics
Flanking maneuver
Flypaper theory (strategy)
List of military tactics
Sniper
References
Extract from Lt Col Anthony B. Herbert's Soldier's Handbook
Ambush! is a man-to-man wargame developed by Avalon Hill. It was released under Avalon's Victory Games label and was developed by Eric Lee Smith and John Butterfield. It has been out of print since Avalon Hill was disbanded in 1998.
Ambush! was innovative when it was released in 1983 since it was exclusively designed for single player play. Up to that point, wargames generally required at least two players. This was necessary since a player always had to play and control the opponent. Ambush! solved this problem by having the game scenario itself control the opponent. It accomplished this via tables, charts and a "paragraph book" which the player referred to see how the opponent was reacting.
Having the scenario dictate the actions of the opponent had another advantage: perfectly hiding the enemy. In all previous board based wargames, chits or markers had to be placed on the board representing enemy units. Some chits contained question marks or otherwise hid what was actually on the space, but the opposing player knew where likely areas for the enemy were. With Ambush!, the enemy had no markers on the board at all until they became visible (usually by attacking the player).
One drawback of Ambush!'s design was that it was difficult for players to create their own scenarios. Since each scenario had its own complex set of charts and tables, each cross-referenced to sections in the paragraph book, creating a scenario for the game from scratch could be a daunting undertaking. Players, then, were usually required to purchase Avalon Hill's expansion modules in order to play additional scenarios.
Ambush! could also be played with more than one player, with players playing in different squads or controlling different soldiers.
Expansions
Ambush! spawned several expansion modules:
Move Out (1984)
Purple Heart (1985)
Silver Star (1987)
There was also a Japanese theatre version of Ambush! called Battle Hymn, which had one expansion module called Leatherneck.
Additionally, a solitaire game based on Ambush! called Open Fire! was released by Victory Games which put the player in command of US tanks in WW II. It was less successful and had a less elegant design.
There was, finally, a two-player version of Ambush! called Shell Shock released in 1990.
Computer versions
There have been a number of literal translations of Ambush! to the computer, including a cyberbox module as well as at least one version for the VASSAL game engine.
Reception
In 1984, Ambush! won the Origins Award for Best 20th Century Boardgame of 1983.
Reviews
Casus Belli #22 (Oct 1984)
1983 Games 100
1984 Games 100
Legacy
While not the first boxed solitaire board wargame to be produced (Avalon Hill's B-17, Queen of the Skies had preceded it in 1983), Ambush! was probably the most successful. While the additional modules are testament to this successful design, the concept also appears to have been validated by Ambush!, as a fair number of other purpose-designed solitaire games (as opposed to two player games that "could" be played solitaire) followed it shortly after. These include:
Tokyo Express (Victory Games, 1988)
Open Fire (Victory Games, 1988)
London's Burning (Avalon Hill, 1995) - a solitaire game of the Battle of Britain
Solitaire Advanced Squad Leader (Avalon Hill, 1995)
Notes
External links
Ambush! at BoardGameGeek
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