• Source: Artic Computing
  • Artic Computing was a software development company based in Brandesburton, England from 1980 to 1986. The company's first games were for the Sinclair ZX81 home computer, but they expanded and were also responsible for various ZX Spectrum, Commodore 64, BBC Micro, Acorn Electron and Amstrad CPC computer games. The company was set up by Richard Turner and Chris Thornton. Charles Cecil, who later founded Revolution Software, joined the company shortly after it was founded, writing Adventures B through D. Developer Jon Ritman produced a number of ZX81 and Spectrum games for Artic before moving to Ocean Software.
    Usually packaging and distributing games themselves, some titles were picked up by Sinclair who repackaged them under the Sinclair brand, and Amstrad who repackaged them under their Amsoft brand.
    Adventures A through D were written for the ZX81 but were quickly ported to the ZX Spectrum platform on its release (as well as other systems). By comparison with later Spectrum adventure games such as The Hobbit, they are basic and short. However they are considered by many to be the start of the adventure game genre on the Spectrum in particular and thus were an important step in the growth of adventure games.


    Games


    Sword of Peace (1980): ZX80, ZX81
    Adventure A: Planet of Death (1981): ZX81, ZX Spectrum, C64, Amstrad CPC
    Adventure B: Inca Curse (1981): ZX81, ZX Spectrum, C64, Amstrad CPC
    Zombies (1981): ZX81
    ZX Chess (1981): ZX81
    1K ZX Chess (1982): ZX81
    Adventure C: Ship of Doom (1982): ZX81, ZX Spectrum, C64, Amstrad CPC
    Adventure D: Espionage Island (1982): ZX81, ZX Spectrum, C64, Amstrad CPC
    Invaders (1982): ZX Spectrum
    Namtir Raiders (1982): ZX81
    ZX-Galaxians (1982): ZX81
    3D Combat Zone (1983): ZX Spectrum
    Adventure E: The Golden Apple (1983): ZX Spectrum
    Bear Bovver (1983): ZX Spectrum, C64
    Cosmic Debris (1983): ZX Spectrum
    Dimension Destructors (1983): ZX Spectrum
    Adventure F: The Eye of Bain (1984): ZX Spectrum
    Adventure G: Ground Zero (1984): ZX Spectrum
    Engineer Humpty (1984): ZX Spectrum, C64
    Humpty Dumpty in the Garden (1984): ZX Spectrum, C64
    Humpty Dumpty Meets the Fuzzy Wuzzies (1984): ZX Spectrum, C64
    Mothership (1984): ZX Spectrum, C64
    Mr Wong's Loopy Laundry (1984): ZX Spectrum, C64, Amstrad CPC, MSX
    Mutant Monty (1984): ZX Spectrum, C64, Amstrad CPC
    World Cup Football (1984): ZX Spectrum, C64, Amstrad CPC (reworked as World Cup Carnival by U.S. Gold in 1986)
    Adventure H: Robin Hood (1985): ZX Spectrum (released only as part of the Assemblage compilation)
    Aladdin's Cave (1985): ZX Spectrum, Amstrad CPC
    International Rugby (1985): ZX Spectrum, Amstrad CPC
    Assemblage (1986): ZX Spectrum (compilation, includes four games)
    Harry Hare's Lair
    Mutant Monty and the Temple of Doom
    Curse of the Seven Faces
    Robin Hood
    Obsidian (1986): Amstrad CPC
    Paws (1985): ZX Spectrum, Amstrad CPC
    Web War (1985): Acorn Electron, BBC Micro; similar to Tempest
    Rugby Manager (1986): ZX Spectrum
    The Great Wall (1986): Acorn Electron, BBC Micro; similar to Hunchback
    Voodoo Rage (1986): Amstrad CPC
    Woks (1986): Acorn Electron, BBC Micro


    = Adventure Games Development

    =
    The parser in their adventures is of a basic 2-word design, such as "Use Axe". However the programs from adventures A-F were built using a custom built design. Adventure G (Ground Zero) and later were built using The Quill, an Adventure Game Creator produced by Gilsoft.


    Programming and utilities


    Artic Forth (1982) Forth programming language
    ZX Assembler (1982)
    Toolkit (1982)


    References



    "Artic Computing Ltd". SpectrumComputing.co.uk. Retrieved 13 January 2023.


    External links


    Artic Computing at Adventureland

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