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  • Source: Comparison of programming languages (syntax)
  • This comparison of programming languages compares the features of language syntax (format) for over 50 computer programming languages.


    Expressions


    Programming language expressions can be broadly classified into four syntax structures:

    prefix notation
    Lisp (* (+ 2 3) (expt 4 5))
    infix notation
    Fortran (2 + 3) * (4 ** 5)
    suffix, postfix, or Reverse Polish notation
    Forth 2 3 + 4 5 ** *
    math-like notation
    TUTOR (2 + 3)(45) $$ note implicit multiply operator


    Statements


    When a programming languages has statements, they typically have conventions for:

    statement separators;
    statement terminators; and
    line continuation
    A statement separator demarcates the boundary between two separate statements. A statement terminator defines the end of an individual statement. Languages that interpret the end of line to be the end of a statement are called "line-oriented" languages.
    "Line continuation" is a convention in line-oriented languages where the newline character could potentially be misinterpreted as a statement terminator. In such languages, it allows a single statement to span more than just one line.


    = Line continuation

    =
    Line continuation is generally done as part of lexical analysis: a newline normally results in a token being added to the token stream, unless line continuation is detected.

    Whitespace – Languages that do not need continuations
    Ada – Lines terminate with semicolon
    C# – Lines terminate with semicolon
    JavaScript – Lines terminate with semicolon (which may be inferred)
    Lua
    OCaml
    Ampersand as last character of line
    Fortran 90, Fortran 95, Fortran 2003, Fortran 2008
    Backslash as last character of line
    bash and other Unix shells
    C, C++ preprocessor
    Mathematica, Wolfram Language
    Python
    Ruby
    JavaScript – only within single- or double-quoted strings
    Backtick as last character of line
    PowerShell
    Hyphen as last character of line
    SQL*Plus
    Underscore as last character of line
    AutoIt
    Cobra
    Visual Basic
    Xojo
    Ellipsis (as three periods–not one special character)
    MATLAB: The ellipsis token need not be the last characters on the line, but any following it will be ignored. (In essence, it begins a comment that extends through (i.e. including) the first subsequent newline character. Contrast this with an inline comment, which extends until the first subsequent newline.)
    Comma delimiter as last character of line
    Ruby (comment may follow delimiter)
    Left bracket delimiter as last character of line
    Batch file: starting a parenthetical block can allow line continuation
    Ruby: left parenthesis, left square bracket, or left curly bracket
    Operator as last object of line
    Ruby (comment may follow operator)
    Operator as first character of continued line
    AutoHotkey: Any expression operators except ++ and --, and a comma or a period
    Backslash as first character of continued line
    Vimscript
    Some form of inline comment serves as line continuation
    Turbo Assembler: \
    m4: dnl
    TeX: %
    Character position
    Fortran 77: A non-comment line is a continuation of the prior non-comment line if any non-space character appears in column 6. Comment lines cannot be continued.
    COBOL: String constants may be continued by not ending the original string in a PICTURE clause with ', then inserting a - in column 7 (same position as the * for comment is used.)
    TUTOR: Lines starting with a tab (after any indentation required by the context) continue the prior command.
    [End and Begin] using normal quotes
    C, C++ preprocessor: The string is ended normally and continues by starting with a quote on the next line.


    Libraries



    To import a library is a way to read external, possibly compiled, routines, programs or packages. Imports can be classified by level (module, package, class, procedure,...) and by syntax (directive name, attributes,...)

    File import
    addpath(directory)MATLAB
    COPY filename. COBOL
    :-include("filename"). Prolog
    #include file="filename" ASP
    #include "filename", AutoHotkey, AutoIt, C, C++
    #include AutoHotkey, AutoIt, C, C++
    #import "filename", Objective-C
    #import Objective-C
    Import["filename"] Mathematica, Wolfram Language
    include 'filename' Fortran
    include "filename";PHP
    include [filename] program, Pick Basic
    #include [filename] program Pick Basic
    include!("filename");Rust
    load "filename"Ruby
    load %filename Red
    require('filename') Lua
    require "filename"; Perl, PHP
    require "filename" Ruby
    source(""filename"") R
    @import("filename");Zig
    Package import
    #include filename C, C++
    #[path = "filename"] mod altname;, Rust
    @import module; Objective-C
    < :-use_module(module). Prolog:
    from module import * Python
    extern crate libname;, Rust
    extern crate libname as altname; Rust
    mod modname;, Rust
    library("package") R:
    IMPORT module Oberon
    import altname "package/name" Go:
    import package.module;, D
    import altname = package.module; D
    import Module, Haskell
    import qualified Module as M Haskell
    import package.* Java, MATLAB, Kotlin
    import "modname"; JavaScript:
    import altname from "modname";, JavaScript:
    import package Scala
    import package._, Scala
    import module Swift
    import module V (Vlang)
    import module, Python
    require('modname') Lua:
    require "gem", Ruby
    use module, Fortran 90+
    use module, only : identifier Fortran 90+
    use Module;, Perl
    use Module qw(import options);Perl
    use Package.Name Cobra
    uses unit Pascal
    with package Ada
    @import("pkgname");Zig
    Class import
    from module import Class Python
    import package.class Java, MATLAB, kotlin
    import class from "modname";, JavaScript
    import {class} from "modname";, JavaScript
    import {class as altname} from "modname";JavaScript
    import package.class, Scala
    import package.{ class1 => alternativeName, class2 }, Scala
    import package._Scala
    use Namespace\ClassName;, PHP
    use Namespace\ClassName as AliasName; PHP
    Procedure/function import
    from module import function Python:
    import package.module : symbol;, D:
    import package.module : altsymbolname = symbol; D:
    import Module (function) Haskell:
    import function from "modname";, JavaScript:
    import {function} from "modname";, JavaScript:
    import {function as altname} from "modname";JavaScript:
    import package.function MATLAB:
    import package.class.function, Scala:
    import package.class.{ function => alternativeName, otherFunction }Scala:
    use Module ('symbol');Perl:
    use function Namespace\function_name;, PHP:
    use Namespace\function_name as function_alias_name; PHP:
    use module::submodule::symbol;, Rust:
    use module::submodule::{symbol1, symbol2};, Rust:
    use module::submodule::symbol as altname; Rust:
    Constant import
    use const Namespace\CONST_NAME; PHP
    The above statements can also be classified by whether they are a syntactic convenience (allowing things to be referred to by a shorter name, but they can still be referred to by some fully qualified name without import), or whether they are actually required to access the code (without which it is impossible to access the code, even with fully qualified names).

    Syntactic convenience
    import package.* Java
    import package.class Java
    open module OCaml
    Required to access code
    import altname "package/name" Go
    import altname from "modname";JavaScript
    import modulePython


    Blocks


    A block is a notation for a group of two or more statements, expressions or other units of code that are related in such a way as to comprise a whole.

    Braces (a.k.a. curly brackets) { ... }

    Curly bracket programming languages: C, C++, Objective-C, Go, Java, JavaScript/ECMAScript, V (Vlang), C#, D, Perl, PHP (for & loop loops, or pass a block as argument), R, Rust, Scala, S-Lang, Swift, PowerShell, Haskell (in do-notation), AutoHotkey, Zig
    Parentheses ( ... )
    Batchfile, F# (lightweight syntax), OCaml, Prolog, Standard ML
    Square brackets [ ... ]
    Rebol, Red, Self, Smalltalk (blocks are first class objects. a.k.a. closures)
    begin ... end

    Ada, ALGOL, F# (verbose syntax), Pascal, Ruby (for, do/while & do/until loops), OCaml, SCL, Simula, Erlang.
    do ... end

    PL/I, REXX
    do ... done

    Bash (for & while loops), F# (verbose syntax) Visual Basic, Fortran, TUTOR (with mandatory indenting of block body), Visual Prolog
    do ... end
    Lua, Ruby (pass blocks as arguments, for loop), Seed7 (encloses loop bodies between do and end)
    X ... end (e.g. if ... end):
    Ruby (if, while, until, def, class, module statements), OCaml (for & while loops), MATLAB (if & switch conditionals, for & while loops, try clause, package, classdef, properties, methods, events, & function blocks), Lua (then / else & function)
    (begin ...)

    Scheme
    (progn ...)

    Lisp
    (do ...)

    Clojure
    Indentation
    Off-side rule languages: Boo, Cobra, CoffeeScript, F#, Haskell (in do-notation when braces are omitted), LiveScript, occam, Python, Nemerle (Optional; the user may use white-space sensitive syntax instead of the curly-brace syntax if they so desire), Nim, Scala (Optional, as in Nemerle)
    Free-form languages: most descendants from ALGOL (including C, Pascal, and Perl); Lisp languages
    Others
    Ada, Visual Basic, Seed7: if ... end if
    APL: :If ... :EndIf or :If ... :End
    Bash, sh, and ksh: if ... fi, do ... done, case ... esac;
    ALGOL 68: begin ... end, ( ... ), if ... fi, do ... od
    Lua, Pascal, Modula-2, Seed7: repeat ... until
    COBOL: IF ... END-IF, PERFORM ... END-PERFORM, etc. for statements; ... . for sentences.
    Visual Basic .Net: If ... End If, For ... Next, Do ... Loop
    Small Basic: If ... EndIf, For ... EndFor, While ... EndWhile


    Comments


    Comments can be classified by:

    style (inline/block)
    parse rules (ignored/interpolated/stored in memory)
    recursivity (nestable/non-nestable)
    uses (docstrings/throwaway comments/other)


    = Inline comments

    =
    Inline comments are generally those that use a newline character to indicate the end of a comment, and an arbitrary delimiter or sequence of tokens to indicate the beginning of a comment.
    Examples:


    = Block comments

    =
    Block comments are generally those that use a delimiter to indicate the beginning of a comment, and another delimiter to indicate the end of a comment. In this context, whitespace and newline characters are not counted as delimiters. In the examples, the symbol ~ represents the comment; and, the symbols surrounding it are understood by the interpreters/compilers as the delimiters.
    Examples:


    = Unique variants

    =
    Fortran
    Indenting lines in Fortran 66/77 is significant. The actual statement is in columns 7 through 72 of a line. Any non-space character in column 6 indicates that this line is a continuation of the prior line. A 'C' in column 1 indicates that this entire line is a comment. Columns 1 though 5 may contain a number which serves as a label. Columns 73 though 80 are ignored and may be used for comments; in the days of punched cards, these columns often contained a sequence number so that the deck of cards could be sorted into the correct order if someone accidentally dropped the cards. Fortran 90 removed the need for the indentation rule and added inline comments, using the ! character as the comment delimiter.
    COBOL
    In fixed format code, line indentation is significant. Columns 1–6 and columns from 73 onwards are ignored. If a * or / is in column 7, then that line is a comment. Until COBOL 2002, if a D or d was in column 7, it would define a "debugging line" which would be ignored unless the compiler was instructed to compile it.
    Cobra
    Cobra supports block comments with "/# ... #/" which is like the "/* ... */" often found in C-based languages, but with two differences. The # character is reused from the single-line comment form "# ...", and the block comments can be nested which is convenient for commenting out large blocks of code.
    Curl
    Curl supports block comments with user-defined tags as in |foo# ... #foo|.
    Lua
    Like raw strings, there can be any number of equals signs between the square brackets, provided both the opening and closing tags have a matching number of equals signs; this allows nesting as long as nested block comments/raw strings use a different number of equals signs than their enclosing comment: --[[comment --[=[ nested comment ]=] ]]. Lua discards the first newline (if present) that directly follows the opening tag.
    Perl
    Block comments in Perl are considered part of the documentation, and are given the name Plain Old Documentation (POD). Technically, Perl does not have a convention for including block comments in source code, but POD is routinely used as a workaround.
    PHP

    PHP supports standard C/C++ style comments, but supports Perl style as well.
    Python
    The use of the triple-quotes to comment-out lines of source, does not actually form a comment. The enclosed text becomes a string literal, which Python usually ignores (except when it is the first statement in the body of a module, class or function; see docstring).
    Elixir
    The above trick used in Python also works in Elixir, but the compiler will throw a warning if it spots this. To suppress the warning, one would need to prepend the sigil ~S (which prevents string interpolation) to the triple-quoted string, leading to the final construct ~S""" ... """. In addition, Elixir supports a limited form of block comments as an official language feature, but as in Perl, this construct is entirely intended to write documentation. Unlike in Perl, it cannot be used as a workaround, being limited to certain parts of the code and throwing errors or even suppressing functions if used elsewhere.
    Raku
    Raku uses #`(...) to denote block comments. Raku actually allows the use of any "right" and "left" paired brackets after #` (i.e. #`(...), #`[...], #`{...}, #`<...>, and even the more complicated #`{{...}} are all valid block comments). Brackets are also allowed to be nested inside comments (i.e. #`{ a { b } c } goes to the last closing brace).
    Ruby
    Block comment in Ruby opens at =begin line and closes at =end line.
    S-Lang
    The region of lines enclosed by the # and # delimiters are ignored by the interpreter. The tag name can be any sequence of alphanumeric characters that may be used to indicate how the enclosed block is to be deciphered. For example, # could indicate the start of a block of LaTeX formatted documentation.
    Scheme and Racket
    The next complete syntactic component (s-expression) can be commented out with #; .
    ABAP
    ABAP supports two different kinds of comments. If the first character of a line, including indentation, is an asterisk (*) the whole line is considered as a comment, while a single double quote (") begins an in-line comment which acts until the end of the line. ABAP comments are not possible between the statements EXEC SQL and ENDEXEC because Native SQL has other usages for these characters. In the most SQL dialects the double dash (--) can be used instead.

    Esoteric languages
    Many esoteric programming languages follow the convention that any text not executed by the instruction pointer (e.g., Befunge) or otherwise assigned a meaning (e.g., Brainfuck), is considered a "comment".


    = Comment comparison

    =
    There is a wide variety of syntax styles for declaring comments in source code.
    BlockComment in italics is used here to indicate block comment style.
    InlineComment in italics is used here to indicate inline comment style.


    See also


    C syntax
    C++ syntax
    Curly bracket programming languages, a broad family of programming language syntaxes
    Java syntax
    JavaScript syntax
    PHP syntax and semantics
    Python syntax and semantics


    References




    Notes

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