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    • Source: Digital entertainment
    • Digital entertainment Industry includes, but is not restricted to, any combination of the following industries (that themselves have a considerable degree of overlap):

      digital media
      new media
      video on demand
      video games
      interactive entertainment
      online gambling
      mobile entertainment
      social media
      streaming services
      "Digital entertainment", largely a hard to define marketing term, rests upon entertainment technology and ultimately on the enabling basic technologies computers, Internet/World Wide Web, digital rights management, multimedia and streaming media. Apart from pure entertainment, the term rests upon the observation that already in 2011 in the UK, for example, "nearly half of people’s waking hours are spent using media content and communications services" ("screen time").
      Digital entertainment is inextricably connected with digital marketing. People who follow influencers on social media for entertainment will receive a fair share of advertising at the same time. Digital merchandise is distributed with every computer game and popup ads or similar are ubiquitous in the online (gaming) world.


      See also


      Digital Entertainment Content Ecosystem
      Entertainment Software Association
      Digital media use and mental health


      References

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