- Source: Edmark
Edmark Corporation (or simply Edmark) was a publisher of educational print materials and educational software developer based in Redmond, Washington. They developed software for Microsoft Windows and MacOS in several languages and sold it in over a dozen countries.
History
Edmark was founded in 1970 by Gordon B. Bleil by combining the assets of Educational Aids and Services Co. a small supplier of educational materials and programs and L-Tec Systems Inc. which had developed programs from its research. The Child Development and Mental Retardation Center of the University of Washington under the direction of Dr. Sidney Bijou had conducted research into the operant conditioning and reinforcement theories of B.F. Skinner as applicable to human learning. From this research, they developed academic programs which for the first time proved the viability of teaching reading to people with severe mental limitations. Bleil adapted this research into The Edmark Reading Program which for the next decade was the principal product of the company.
Bleil left the company to return to banking in 1980 and retained no interest in the company.
They began developing software in 1992. Edmark was listed on NASDAQ. Their audience was children between the ages of 2 and 16 years. Edmark had more than 65 industry design awards.
In 1989, their children, Richard, Lucy, Heather, and Chris became directors. Richard became the chairman, Heather became the CCO, Chris became the president and Lucy became the CEO in October 1989. Edmark hired former teacher Donna Stanger as vice president of product development in October 1991.
In 1992, Edmark released Millie's Math House and KidDesk. Sally Narodick resigned as CEO in September citing the stress, and Stanger became the CEO.
Edmark was acquired by IBM on November 13, 1996, for $102.3 million ($15.50 per share for two-thirds of Edmark's shares) to expand its presence in home software.
In September 2000, it was sold to Riverdeep Interactive Learning for about $85 million.
As of 2017, Houghton Mifflin Harcourt offered the Edmark, Edmark House Series, Mighty Math, and Thinkin' Things brands as licensing opportunities on its website. HMH sold the rights to many of Edmark's products to Rise Global in 2021.
Software
KidDesk (1992)
Strategy Challenges Collection 1 (formerly Strategy Games of the World) (1995) Release date: November 1995
Strategy Challenges Collection 2: In the Wild (1997)
ThemeWeavers: Animals
ThemeWeavers: Nature
Travel the World with Timmy! Deluxe
Let’s Go Read! 1: An Island Adventure - ages 4–6
Let’s Go Read! 2: An Ocean Adventure - ages 7–12
Stories & More: Animal Friends
Stories & More: Time and Place
MindTwister Math
Space Academy GX-1
Virtual Labs: Light
Virtual Labs: Electricity
Talking Walls ― runner-up for the Macworld 16th Annual Editors' Choice Award for Education
Talking Walls: The Stories Continue
= Early Learning House
=Source:
Millie's Math House (released October 1992) ― ages 2–6
Bailey's Book House (released June 1993) ― ages 2–6
Sammy's Science House (released July 1, 1994) ― ages 3–7
Trudy's Time & Place House (released September 1995) ― ages 3–7
Stanley's Sticker Stories (released July 1996)
= Thinkin' Things
=Thinkin' Things Collection 1 (Formerly Thinkin Things) (released September 1993) ― ages 4–8
Thinkin' Things Collection 2 (released October 1994) ― ages 6–12
Thinkin' Things Collection 3 (released October 1995) ― ages 7–13
Thinkin' Things: Toony the Loon’s Lagoon (remastered version of Thinkin Things Collection 1)
Thinkin' Things: All Around FrippleTown ― ages 4–8, won the 1999 Macworld Editors' Choice Award for Education
Thinkin' Things Sky Island Mysteries ― ages 8–12
Thinkin' Science
Thinkin' Science Series: ZAP! (1998)
Thinkin' Space
= Imagination Express
=Imagination Express: Neighborhood Release date: October 1994
Imagination Express: Castle Release date: November 1994
Imagination Express: Rain Forest Release date: May 1995
Imagination Express: Ocean Release date: October 1995
Imagination Express: Pyramids
Imagination Express: Time Trip, USA
= Mighty Math
=Mighty Math Carnival Countdown (1996) ― ages 4–8 Release date: July 1996
Mighty Math Number Heroes (1996) ― ages 7–12 Release date: July 1996
Mighty Math Zoo Zillions
Mighty Math Calculating Crew
Mighty Math Astro Algebra
Mighty Math Cosmic Geometry
Reception
Computer Gaming World in 1993 stated that "Bailey's Book House combines the best of educational theory with a loving attention to detail and an engaging presentation ... a real winner".
References
External links
Educated Ideas
COMPANY NEWS;EDMARK STOCK IS HURT BY OUTLOOK ON EARNINGS
Edmark Corp. reports earnings for Qtr to Dec 31
Behind the Fading of a Onetime Software Star
I.B.M. In $110 Million Deal For Ailing Software Seller
LIBRARY/THINKING SKILLS; Thinkin' Things Collection 3
SOFTWARE; Home Lessons For Children Ready to Read