No More Posts Available.

No more pages to load.

    • Source: I Wish I Were the Moon
    • i" target="_blank">I Wish i" target="_blank">I Were the Moon is a short Flash game by Argentine game developer Daniel Benmergui. It has been described as "a short love story told in the form of a puzzle game." The game was, as part of a collection of Benmergui's games, a finalist at the Sense of Wonder Night at the 2009 Tokyo Game Show. The game brought its maker, Benmergui, to international attention.


      Gameplay


      i" target="_blank">I Wish i" target="_blank">I Were the Moon is a puzzle game where you can use to capture certain objects that can click and drop to where you can place it into.


      Reception


      Mitu Khandaker-Kokoris called the game one of the simplest yet most effective example of portraying relationships by exposing the player to specific stories. Patrick Dugan of Gamasutra remarked the game was popular among female players.
      The graphic style of i" target="_blank">I Wish i" target="_blank">I Were the Moon inspired Gregory Weir to emulate it for his game (i" target="_blank">I Fell In Love With) The Majesty of Colors.
      The game was featured in the book 250 Indie Games You Must Play by Mike Rose.


      References




      External links


      i" target="_blank">I Wish i" target="_blank">I Were the Moon on Kongregate.com

    Kata Kunci Pencarian: