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    • Source: King walk
    • In chess, a king walk, also known as a king march, steel king, or wandering king (Dutch: wandelkoning, literally "wanderking"), is a maneuver where the king travels a large distance to a different part of the board in the middlegame or opening. During a king walk, the king may travel along its own side of the board (from kingside to queenside, or vice versa) to reach a safer position. Alternatively, it may travel up the board, often involved in a mating attack against the opposing king.
      Activating the king before the endgame is a highly unusual occurrence; before the endgame, the safety of the king is considered paramount, and players are recommended to keep it out of harm's way. In contrast, Wilhelm Steinitz, often known as the father of modern chess, was renowned for his maxim that "the king is a fighting piece". Dutch chess historian and author Tim Krabbé has documented over one hundred such games.
      Because of the rarity of such tactics, those that reap rewards for the attacking player often have brilliancy prizes bestowed upon them. Perhaps the most famous in recent history, where Nigel Short defeated Jan Timman in Tilburg in 1991, was voted as one of the hundred greatest chess games in a list compiled by master Graham Burgess, and grandmasters John Nunn and John Emms.


      Example games


      Short vs. Timman, Tilburg 1991. Alekhine Defense: Modern, Alburt Variation (B04), 1–0. Short ties up Timman's pieces and his king can advance.
      Alekhine vs. Yates, London 1922. Queen's Gambit Declined: Orthodox Defense, Main Line (D64), 1–0. Alekhine conjures up an attack in the endgame, and his king joins the fray.


      See also


      Chess tactics
      King hunt – where the king is involuntarily chased up the board by the opponent and often checkmated


      References




      External links


      "His Majesty steps out" capanegra, Chessgames.com

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