- Source: Ninja-Kid
- Source: Ninja Kid
Ninja-kun: Adventure of Devil Castle (忍者くん魔城の冒険, Ninja-kun Majō no Bōken) is the first video game in the Ninja-kun series. It was released for arcades, on the Famicom, and MSX by Jaleco in 1984. The MSX version was the only version released outside of Japan, as it was released in Europe under the name "Ninja".
Gameplay
Ninja-kun's Demon Castle Adventure features three upward scrolling levels that repeat and become more difficult. The objective is to defeat the enemies on each screen and advance to the next screen. The player can attack with shurikens and jump on enemies' heads to stun them. Occasionally, an orb will appear and if the player collects three, a bonus level will be unlocked.
Reception
In Japan, Game Machine listed Ninja-Kid on their November 15, 1984 issue as being the second most-successful table arcade unit of the month.
Legacy
After Jaleco had ported the game and its sequel to the Famicom and MSX in Japan, the company created Ninja-kun's younger brother, Ninja JaJaMaru-kun and created their own series titled Ninja JaJaMaru-kun. The Ninja JaJaMaru-kun series would feature several games released on various consoles and handhelds, many of the games are different genres like role-playing video game gameplay.
= Ninja-Kid II
=Ninja-Kid II, known in Japan as Ninja-kun: Ashura no Shō (忍者くん阿修羅の章) and known in North America as Rad Action and JT-104, is a platform action video game first developed and published in 1987 by UPL in Japan. It is the direct sequel of Ninja-Kid. Game Machine listed Ninja-Kid II on their June 1, 1987 issue as being the tenth most-successful table arcade unit of the month.
The Famicom version was going to be released in North America by Sammy as Ninja Taro (not to be confused with the Game Boy game Sengoku Ninja-kun, which was released in America as Ninja Taro), but the American version was cancelled.
References
External links
Ninja-Kid at the Killer List of Videogames
Ninja-Kid at the Killer List of Videogames
Ninja-Kid II at arcade-history
Rad Action at arcade-history
Ninja-Kid (VC) HAMSTER page
Ninja-Kid II (VC) HAMSTER page
Ninja-Kid (PS4) HAMSTER page
Ninja-Kid II (PS4) HAMSTER page
"Ninja-Kid II game footage". YouTube. 12 April 2018. Retrieved 2020-05-24.
Ninja Kid, known in Japan as GeGeGe no Kitaro - Yōkai Daimakyō (ゲゲゲの鬼太郎 妖怪大魔境, GeGeGe no Kitaro: The Evil Yōkai Realm), is an action video game developed by Tose and published by Bandai for the Nintendo Entertainment System.
The Japanese version was based on the manga series GeGeGe no Kitaro, but the game was changed to the generic "Ninja Kid" and all references to Kitaro were removed for the American version due to the source material being not well-known outside Japan.
This game was followed by a sequel titled Gegege no Kitarou 2: Youkai Gundan no Chousen, which was released the following year only in Japan also by Bandai; however, that title was a role-playing video game and its plot is unrelated to the original.
It was the eighth best selling Famicom game of 1986, selling 1,250,000 copies.
Gameplay
Gameplay begins on an overhead map with several different arches. Each arch leads to a different side-scrolling mission, and the type of the mission could be determined by the shape of the arch. At the end of each mission, two doors will appear, one of which would return to the map, and the other of which will take players to a vertically scrolling tower with a mini-boss at the top (after defeating the mini-boss they are returned to the map). Also during each mission, items randomly appear on the screen. Some bonus items also give a temporary speed boost, or an owl that shows players which door leads back to the map (instead of the mini-boss tower). Once a scroll has been collected, it can be taken to the hut in the middle of the map to unlock the fortress and fight the map's boss. During the boss fight, if any whistles have been collected, the character can crouch in the far left corner of the screen to use a whistle to summon a familiar.
Ninja Kid / GeGeGe no Kitaro - Youkai Dai Makyou
The original Japanese version is notably different from the American version. The main character is Kitarō, and his main weapon is his hair rather than darts. His sub-weapons are a flying finger instead of shuriken, his vest instead of the feather, and a geta instead of a boomerang. All of these weapons function the same as the ones of the protagonist of the American version, Kyo; they just use different sprites. The fireball sub-weapon remains the same. Certain levels are inhabited by "western" film monsters like Frankenstein's Monster and Count Dracula; the boss of these levels is the character Back Beard, the leader of the "western youkai". The scroll which unlocks the fortress is a crystal ball in the original version. The familiars are also different, being characters from the manga: the Pegasus was originally Nurikabe, the Eagle was Konaki Jiji, and the Mirror was Sunakake Babaa. Finally, a few of the minor enemies are different; most notably the "Pirate Ninja" found in some of the Guerilla Warfare levels was originally Nezumi Otoko, and Kitaro rides on Ittan Momen during the Dog Fight levels.
See also
Chubby Cherub
References
Kata Kunci Pencarian:
- Brady Noon
- Pat Morita
- Soul Eater
- Nickelodeon
- Jeremy Howard
- Laura Bailey
- Happy Meal
- Steven Hao
- Lenna Kuurmaa
- Daftar acara RTV
- Ninja-Kid
- Ninja Kids!!!
- Ninja Kid
- Kid Niki: Radical Ninja
- Ninja JaJaMaru-kun
- List of ninja video games
- Ninja Tune
- Brady Noon
- Kid Koala
- List of Craig of the Creek characters