- Source: PPAD (complexity)
In computer science, PPAD ("Polynomial Parity Arguments on Directed graphs") is a complexity class introduced by Christos Papadimitriou in 1994. PPAD is a subclass of TFNP based on functions that can be shown to be total by a parity argument. The class attracted significant attention in the field of algorithmic game theory because it contains the problem of computing a Nash equilibrium: this problem was shown to be complete for PPAD by Daskalakis, Goldberg and Papadimitriou with at least 3 players and later extended by Chen and Deng to 2 players.
Definition
PPAD is a subset of the class TFNP, the class of function problems in FNP that are guaranteed to be total. The TFNP formal definition is given as follows:
A binary relation P(x,y) is in TFNP if and only if there is a deterministic polynomial time algorithm that can determine whether P(x,y) holds given both x and y, and for every x, there exists a y such that P(x,y) holds.
Subclasses of TFNP are defined based on the type of mathematical proof used to prove that a solution always exists. Informally, PPAD is the subclass of TFNP where the guarantee that there exists a y such that P(x,y) holds is based on a parity argument on a directed graph. The class is formally defined by specifying one of its complete problems, known as End-Of-The-Line:
G is a (possibly exponentially large) directed graph with every vertex having at most one predecessor and at most one successor. G is specified by giving a polynomial-time computable function f(v) (polynomial in the size of v) that returns the predecessor and successor (if they exist) of the vertex v. Given a vertex s in G with no predecessor, find a vertex t≠s with no predecessor or no successor. (The input to the problem is the source vertex s and the function f(v)). In other words, we want any source or sink of the directed graph other than s.
Such a t must exist if an s does, because the structure of G means that vertices with only one neighbour come in pairs. In particular, given s, we can find such a t at the other end of the string starting at s. (Note that this may take exponential time if we just evaluate f repeatedly.)
Relations to other complexity classes
PPAD is contained in (but not known to be equal to) PPA (the corresponding class of parity arguments for undirected graphs) which is contained in TFNP. PPAD is also contained in (but not known to be equal to) PPP, another subclass of TFNP. It contains CLS.
PPAD is a class of problems that are believed to be hard, but obtaining PPAD-completeness is a weaker evidence of intractability than that of obtaining NP-completeness. PPAD problems cannot be NP-complete, for the technical reason that NP is a class of decision problems, but the answer of PPAD problems is always yes, as a solution is known to exist, even though it might be hard to find that solution. However, PPAD and NP are closely related. While the question whether a Nash equilibrium exists for a given game cannot be NP-hard because the answer is always yes, the question whether a second equilibrium exists is NP complete. Examples of PPAD-complete problems include finding Nash equilibria, computing fixed points in Brouwer functions, and finding Arrow-Debreu equilibria in markets.
Fearnley, Goldberg, Hollender and Savani proved that a complexity class called CLS is equal to the intersection of PPAD and PLS.
Further reading
Equilibria, fixed points, and complexity classes: a survey.
Other notable complete problems
Finding the Nash equilibrium on a 2-player game or the Epsilon-equilibrium on a game with any number of players.
Finding a three-colored point in Sperner's Lemma.
Finding an envy-free cake-cutting when the utility functions are given by polynomial-time algorithms.
References
Kata Kunci Pencarian:
- PPAD (complexity)
- FNP (complexity)
- Algorithmic game theory
- PLS (complexity)
- PPA (complexity)
- List of complexity classes
- Folk theorem (game theory)
- Indistinguishability obfuscation
- PPP (complexity)
- List of PPAD-complete problems