- Source: SCHiM
SCHiM is a 2024 video game by independent German developers Ewoud van der Werf and Nils Slijkerman, and published by Extra Nice for PC and consoles and Playism for the Nintendo Switch in Japan. The game received mixed to average reviews upon release, and received nominations at the London Games Festival and A Maze festival.
Gameplay
SCHiM is an action-puzzle game in which the player controls a boy and his titular 'schim', a frog-like creature that inhabits his shadow, and follows him through life stages, from his youth to study, graduation and career. The schim becomes separated from the man, requiring the player to navigate across shadows cast by the environment. Players control the schim by hopping around shadows, returning to the previously located shadow if they land outside one. They are also able to interact with objects throughout stages, allowing them to jump further or influence objects and characters that cast new shadows in the area. The game contains 65 levels.
Development and release
= Development
=SCHiM was created by Dutch independent developer Ewoud van der Werf and Nils Slijkerman, with van der Werf responsible for art and programming, and Slijkerman designing the game, levels, narrative and motion capture elements. Van der Werf stated that the game's concept was inspired by memories of playing games with shadows as a child, with the game's title being a Dutch expression for a shadow. This concept was first implemented, with the developers then brainstorming the "general lore (and) rules of the world, the schim characters, and what they mean to the game".
SCHiM was developed by van der Werf in the Unity engine, creating custom shaders for the game. The minimalistic line art design of the game, which began as silhouettes, were influenced by the work of The Adventures of Tintin artist Hergé and Dutch illustrator Joost Swarte, as well as using similar techniques as the video games Sable and Manifold Garden. The game's environments drew from Dutch locations and landmarks, which became a "core ingredient of the game" after positive feedback from playtesters. Van der Werf, who has color blindness, designed the game's visuals with the intent to limit the palette to four colours, although expanded this to having each level have its own color scheme based on the "time of day, temperature or events in the story".
= Release
=SCHiM was announced during the June 2022 Day of the Devs digital showcase. In April 2024, the game's release date of 18 July was announced at the Nintendo Indie World Showcase, followed by an official demo and trailer in May. PLAYISM published the game in Japan, featuring a new cover designed by Japanese illustrator Keiichi Arawi.
Reception
SCHiM received "mixed or average" reviews from critics, according to review aggregator Metacritic.
= Accolades
=SCHiM was nominated for the 'International Innovators' award at the 2022 London Games Festival as part of its Official Selection. The game was also nominated for the 2023 A Maze festival.
References
External links
Official website
Kata Kunci Pencarian:
- Rudy Kousbroek
- SCHiM
- Gardnerella vaginalis
- 2024 in video games
- Hemicrania continua
- 17th century in literature
- 1913 Dutch general election
- Crispin: The End of Time
- List of acronyms: S
- Parastou Forouhar
- Rudy Kousbroek