• Source: SegaSoft
  • SegaSoft, originally headquartered in Redwood City, California and later San Francisco, was a joint venture by Sega and CSK (Sega's majority stockholder at the time), created in 1995 to develop and publish games for the PC and Sega Saturn, primarily in the North American market.
    SegaSoft was responsible for, among other things, the Heat.net multiplayer game system and publishing the last few titles made by Rocket Science Games.


    History


    In 1996, SegaSoft announced that they would be publishing games for all viable platforms, not just Saturn and PC. This, however, never came to fruition, as in January 1997 SegaSoft restructured to focus on the PC and online gaming.
    SegaSoft disbanded in 2000 with staff layoffs. Many of them were reassigned to Sega.com, a new company established to handle Sega's online presence in the United States.


    Published games


    Incomplete List

    10Six
    Alien Race
    Bug Too!
    Cosmopolitan Virtual Makeover
    Cosmopolitan Virtual Makeover 2
    Da Bomb
    Emperor of the Fading Suns
    Essence Virtual Makeover
    Fatal Abyss
    Flesh Feast
    Golf: The Ultimate Collection
    Lose Your Marbles
    Grossology
    Mr. Bones
    Net Fighter
    Obsidian
    Plane Crazy
    Puzzle Castle
    Rocket Jockey
    Science Fiction: The Ultimate Collection
    Scud: The Disposable Assassin
    Scud: Industrial Evolution
    The Space Bar
    Three Dirty Dwarves
    Trampoline-Fractured Fairy Tales: A Frog Prince
    Vigilance


    Cancelled games


    G.I. Ant
    Heat Warz
    Ragged Earth
    Sacred Pools
    Skies


    Heat.net


    Heat.net, stylized HEAT.NET, was an online PC gaming system produced by SegaSoft and launched in 1997 during Bernie Stolar's tenure as SEGA of America president. Heat.net hosted both Sega-published first- and second-party games, as well as popular third-party games of the era, such as Quake II and Baldur's Gate. Much like Kali, it also allowed users to play any IPX network-compatible game, regardless of whether or not it was designed for the Internet. Each supported game had its own chat lobby and game creation options. In addition, players could add friends and chat privately with them. Heat.net and its sister service, SEGANet, are considered ahead of their time and precursors to both Xbox Live and PlayStation Network.
    Heat.net essentially combined the network, client, and protocol technologies of the MPlayer system (obtained under license) with the IPX tunneling package Kahn. However, the client software eliminated the Voxware voice features, as SegaSoft's engineers found that most bugs in the MPlayer software were in the voice module. Heat.net branded itself as a peaceful alternative to real-world violence with advertising slogans such as "Total peace through cyberviolence" and "Kill pixels not people."
    It featured a currency system where the player earned "degrees" through playing games, trivia contests (both game-related and general), viewing ads, or other actions. Degrees could be spent, but only by premium members, at Heat.net's online store, the Black Market, which had computer games and related merchandise. On May 6, 1999, SEGA announced it had partnered with Chips & Bits' online game superstore which allowed players a vast selection of games, hardware and even magazine subscriptions.
    The degree system was highly flawed and non-active players could leave their PCs logged into servers and earn degrees. Rooms were established for idle players to sit and earn degrees. Heat.net established "parking police" to discover these servers but players discovered other ways to falsely earn points.
    Other features included tracking of user rankings on individual profile pages. Heat.net had a loyalty program, in which members, known as "Foot Soldiers", received shirts and Heat.net dog tags.
    Heat.net was also the home of a collegiate gaming league called HeatCIGL (College Internet Game League). Students from 1,100 registered schools would play Quake III: Arena or Unreal Tournament in teams representing their colleges, with play-offs at the end of the season. The championship team received $5,000. The league also gave away a $5,000 "Excellence in Gaming" College Scholarship.
    In September 2000, it was announced that Heat.net and HeatCIGL would be shutting down on October 31, 2000.
    In June 2008, CNET hailed Heat.net as one of the greatest defunct websites in history.


    = Partial list of games supported on Heat.Net

    =
    Sega-published titles
    10SIX
    Fatal Abyss
    Flesh Feast
    Flying Heroes
    Net Fighter
    Plane Crazy
    Scud: Industrial Evolution
    Vigilance
    Third-party titles
    Age of Empires
    Age of Empires II
    Age of Wonders
    Army Men
    Army Men II
    Baldur's Gate
    Battlezone
    Blood (video game)
    Blood II: The Chosen
    Commandos: Behind Enemy Lines
    Commandos: Beyond the Call of Duty
    Darkstone
    DeathDrome
    Descent
    Diablo
    Duke Nukem 3D
    Get Medieval
    Grand Theft Auto
    Grand Theft Auto II
    Heroes of Might and Magic III
    Hexen II
    Kingpin: Life of Crime
    MechWarrior 2: 31st Century Combat
    NAM
    Postal
    Quake
    Quake II
    Quake III: Arena
    Railroad Tycoon II
    Red Alert
    Redneck Rampage
    Redline
    Requiem: Avenging Angel
    Sin
    Star Trek: Starfleet Academy
    Take No Prisoners
    Total Annihilation
    Total Annihilation: Kingdoms
    Unreal Tournament
    Uprising: Join or Die
    Uprising 2: Lead and Destroy
    Warbreeds
    Warcraft II: Tides of Darkness
    Warlords III: Reign of Heroes
    WWII GI


    References




    External links


    Official Website (ARCHIVED)
    SegaSoft at GameFAQs
    SegaSoft at MobyGames
    SegaSoft at IGN
    Photos of the SegaSoft team at E3
    More information about HeatCIGL

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