• Source: Spin lock
    • Spin lock may refer to:

      Spin lock, a part of artillery fuze mechanism which arms the munition upon firing
      Spinlock, a concept in multithread programming

    • Source: Spinlock
    • In software engineering, a spinlock is a lock that causes a thread trying to acquire it to simply wait in a loop ("spin") while repeatedly checking whether the lock is available. Since the thread remains active but is not performing a useful task, the use of such a lock is a kind of busy waiting. Once acquired, spinlocks will usually be held until they are explicitly released, although in some implementations they may be automatically released if the thread being waited on (the one that holds the lock) blocks or "goes to sleep".
      Because they avoid overhead from operating system process rescheduling or context switching, spinlocks are efficient if threads are likely to be blocked for only short periods. For this reason, operating-system kernels often use spinlocks. However, spinlocks become wasteful if held for longer durations, as they may prevent other threads from running and require rescheduling. The longer a thread holds a lock, the greater the risk that the thread will be interrupted by the OS scheduler while holding the lock. If this happens, other threads will be left "spinning" (repeatedly trying to acquire the lock), while the thread holding the lock is not making progress towards releasing it. The result is an indefinite postponement until the thread holding the lock can finish and release it. This is especially true on a single-processor system, where each waiting thread of the same priority is likely to waste its quantum (allocated time where a thread can run) spinning until the thread that holds the lock is finally finished.
      Implementing spinlocks correctly is challenging because programmers must take into account the possibility of simultaneous access to the lock, which could cause race conditions. Generally, such an implementation is possible only with special assembly language instructions, such as atomic (i.e. un-interruptible) test-and-set operations and cannot be easily implemented in programming languages not supporting truly atomic operations. On architectures without such operations, or if high-level language implementation is required, a non-atomic locking algorithm may be used, e.g. Peterson's algorithm. However, such an implementation may require more memory than a spinlock, be slower to allow progress after unlocking, and may not be implementable in a high-level language if out-of-order execution is allowed.


      Example implementation


      The following example uses x86 assembly language to implement a spinlock. It will work on any Intel 80386 compatible processor.


      Significant optimizations


      The simple implementation above works on all CPUs using the x86 architecture. However, a number of performance optimizations are possible:
      On later implementations of the x86 architecture, spin_unlock can safely use an unlocked MOV instead of the slower locked XCHG. This is due to subtle memory ordering rules which support this, even though MOV is not a full memory barrier. However, some processors (some Cyrix processors, some revisions of the Intel Pentium Pro (due to bugs), and earlier Pentium and i486 SMP systems) will do the wrong thing and data protected by the lock could be corrupted. On most non-x86 architectures, explicit memory barrier or atomic instructions (as in the example) must be used. On some systems, such as IA-64, there are special "unlock" instructions which provide the needed memory ordering.
      To reduce inter-CPU bus traffic, code trying to acquire a lock should loop reading without trying to write anything until it reads a changed value. Because of MESI caching protocols, this causes the cache line for the lock to become "Shared"; then there is remarkably no bus traffic while a CPU waits for the lock. This optimization is effective on all CPU architectures that have a cache per CPU, because MESI is so widespread. On Hyper-Threading CPUs, pausing with rep nop gives additional performance by hinting to the core that it can work on the other thread while the lock spins waiting.
      Transactional Synchronization Extensions and other hardware transactional memory instruction sets serve to replace locks in most cases. Although locks are still required as a fallback, they have the potential to greatly improve performance by having the processor handle entire blocks of atomic operations. This feature is built into some mutex implementations, for example in glibc. The Hardware Lock Elision (HLE) in x86 is a weakened but backwards-compatible version of TSE, and we can use it here for locking without losing any compatibility. In this particular case, the processor can choose to not lock until two threads actually conflict with each other.
      A simpler version of the test can use the cmpxchg instruction on x86, or the __sync_bool_compare_and_swap built into many Unix compilers.
      With the optimizations applied, a sample would look like:

      On any multi-processor system that uses the MESI contention protocol,
      such a test-and-test-and-set lock (TTAS) performs much better than the simple test-and-set lock (TAS) approach.
      With large numbers of processors,
      adding a random exponential backoff delay before re-checking the lock performs even better than TTAS.
      A few multi-core processors have a "power-conscious spin-lock" instruction that puts a processor to sleep, then wakes it up on the next cycle after the lock is freed. A spin-lock using such instructions is more efficient and uses less energy than spin locks with or without a back-off loop.


      Alternatives


      The primary disadvantage of a spinlock is that, while waiting to acquire a lock, it wastes time that might be productively spent elsewhere. There are two ways to avoid this:

      Do not acquire the lock. In many situations it is possible to design data structures that do not require locking, e.g. by using per-thread or per-CPU data and disabling interrupts.
      Switch to a different thread while waiting. This typically involves attaching the current thread to a queue of threads waiting for the lock, followed by switching to another thread that is ready to do some useful work. This scheme also has the advantage that it guarantees that resource starvation does not occur as long as all threads eventually relinquish locks they acquire and scheduling decisions can be made about which thread should progress first. Spinlocks that never entail switching, usable by real-time operating systems, are sometimes called raw spinlocks.
      Most operating systems (including Solaris, Mac OS X and FreeBSD) use a hybrid approach called "adaptive mutex". The idea is to use a spinlock when trying to access a resource locked by a currently-running thread, but to sleep if the thread is not currently running. (The latter is always the case on single-processor systems.)
      OpenBSD attempted to replace spinlocks with ticket locks which enforced first-in-first-out behaviour, however this resulted in more CPU usage in the kernel and larger applications, such as Firefox, becoming much slower.


      See also


      Synchronization
      Busy spin
      Deadlock (computer science)
      Seqlock
      Ticket lock


      References




      External links


      pthread_spin_lock documentation from The Open Group Base Specifications Issue 6, IEEE Std 1003.1, 2004 Edition
      Variety of spinlock Implementations from Concurrency Kit
      Article "User-Level Spin Locks - Threads, Processes & IPC" by Gert Boddaert
      Article Spin Lock Example in Java
      Paper "The Performance of Spin Lock Alternatives for Shared-Memory Multiprocessors" by Thomas E. Anderson
      Paper "Algorithms for Scalable Synchronization on Shared-Memory Multiprocessors" by John M. Mellor-Crummey and Michael L. Scott. This paper received the 2006 Dijkstra Prize in Distributed Computing.
      Spin-Wait Lock by Jeffrey Richter
      Austria C++ SpinLock Class Reference
      Interlocked Variable Access(Windows)
      Operating Systems: Three Easy Pieces (Chapter: Locks)

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