- Source: Tribe.net
- Source: TribeNet
tribe.net (often shortened to "tribe") was a website that hosted an online community, or tribe of friends, similar to other social networking sites. The site name was always spelled in all lower case. As of February 2017 the site content was inaccessible and the site lacked a host. As of 25 February 2023, the tribe.net domain hosts a Mastodon server.
History
Tribe was founded in early 2003 by Paul Martino, Mark Pincus, and Valerie Syme. As of March 2004, the population of tribe was skewed heavily towards people living in the San Francisco Bay Area, though the geographic distribution is gradually normalizing as people from other places join. As of September 2006 it had over 500,000 members.
In a controversial move, on December 20, 2005, tribe.net decided to prohibit sexually explicit content, partially in response to the Child Protection and Obscenity Enforcement Act. This move disappointed many users, as Tribe to that point had been notable for a permissive content policy.
On January 19, 2006, tribe.net changed its layout and user interface (UI). The management of tribe.net claimed that they received approximately 40% positive feedback during a small beta phase with 3000 users.
In April, 2006, most of the employees of Tribe.net were laid off, leaving only a skeleton group to maintain and develop the site.
On August 24, 2006, former CEO Mark Pincus announced that he was "taking back tribe." He did this through a public listing on the site. This happened due to the financial insolvency of the initial company. Mark formed a new corporation, Utah Street Networks, that bought the distressed assets of the original company, Tribe Networks.
In late 2007, at the request of many members , tribe.net announced that it would offer a premium service to members on a subscription basis, at the rate of US$5.00 per month. Prospective premium members were told that they would be able to view the website in an ad-free format. It also promised free T-shirts to annual members, a benefit that has never fully been disbursed.
A September 24, 2008 article in the San Francisco Weekly quoted Pincus as saying that the site would continue. "I feel a commitment to the community of people who have made the decision to post themselves on Tribe," the Weekly quoted Pincus. "We've kept Tribe going not because we believed it would turn into a phenomenal business success like Bebo or Facebook, but because I think it serves a really valuable role for the community."
tribe.net was taken offline in March 2017 after an article on Heavy.com about a Reddit thread described child porn activity on the network.
While development director Carolyn Anhalt told the Black Rock Beacon in 2017 that the site was “gone for good” she said the concept might be resurrected. “We have not completely given up the hope to have a sustainable social network that supports anonymity and free speech."
In February 2022, the domain name was pointed to a list of charities supporting Ukraine. In November 2022, a new Mastodon (software) server was brought up under the tribe.net domain name, https://tribe.net/about.
Features
Anyone could register as a new tribe user, and then define their immediate network of friends, either by choosing from existing members or by inviting new members to join. Each of these users may in turn define their own network of friends. (This process results in a type of user-driven viral marketing on behalf of tribe.net.) As more and more people and their friends joined tribe, it resulted in an elaborate computerized social network with many thousands of members. tribe users leveraged the small world phenomenon as a way to enhance their own immediate network.
tribe.net features many "tribes", loosely based on the theory of urban tribes propounded by Michel Maffesoli and Ethan Watters. In practice, these tribes are a kind of topical forum. A new tribe may be created by any registered user. When a user creates a new tribe, that user is the moderator of the tribe. Any user may in principle join any tribe, although some tribes are private or require permission from the moderator to join. In addition to threaded messages, members can use tribes to post photos, announce upcoming parties, concerts, or other events easily and reach select audiences. Currently there are thousands of tribes, with more added daily.
Tribe content fell into several different categories: Topics (discussion threads), photos (uploaded by users), listings (classified ads), events (scheduled happenings), reviews (of websites), requests (more classified ads), and olx (link to OLX, a separate website of classified ads).
Ownership
Tribe Networks, the original company behind tribe.net, was formerly privately owned, financed largely with venture capital. Tribe partnered with the Washington Post and Knight Ridder. In 2006, a new company called Utah Street Networks was formed to buy the assets of Tribe Networks and continue operation of the site. This transition was largely transparent to the users of the site, but largely coincides with the "taking back Tribe" message posted by Mr. Pincus.
In March 2007, Cisco Systems announced their acquisition of Tribe Networks' technology assets.
In November 2008, Utah Street turned over management of tribe to New Systems Associates, a group of users who planned to stabilize the site and expand its services. New Systems attempted to rewrite the Tribe software so that it would no longer need to license it from Cisco. Once that was complete, Pincus was to transfer the assets to New Systems, Carolyn Anhalt, the company’s director of development and technical support, told the Black Rock Beacon in 2015.
In 2010, the combination of a dispute with contract programmers and the loss of advertising from a major server that objected to pornographic content on the site derailed the rewrite. The site suffered from spotty service as its software became increasingly incompatible with current technology.
See also
List of social networking websites
Tribe (internet)
References
Further reading
Lawler, Brian (September 27, 2006). "Statement from Chief Architect regarding "Tribe.net and Mature Content"". Archived from the original on January 8, 2007.
Pincus, Marc (August 24, 2006). "tribe listing - we've taken tribe back!". Archived from the original on September 1, 2006.
External links
"tribe.net homepage". Archived from the original on February 26, 2017.
TribeNet is an open-ended, medieval fantasy, play-by-email (PBEM) game. It was first published in the mid-1980s in Australia as a hand-moderated play-by-mail (PBM) game. After multiple gamemaster changes in the 1990s, Peter Rzechorzek took over as gamemaster in 1997, at which point the game transitioned from postal mail to email. Since its inception, the game expanded from the initial continent available for gameplay, adding additional continents such as Cyberia and Pelagoria.
The game is set in a context similar to Europe's Bronze or Iron Age where players assume the role of Chief of a Clan of people. There are no preset character types and players can choose how to gameplay their Clans in a manner of their choosing with tasks such as mining or exploring.
History and development
In the mid-1980s, TribeNet launched as a PBM game in Australia, hand-moderated by Jeff Perkins, drawing players from the Diplomacy and wargaming clubs of some of its major cities. Various people rotated through as gamemaster until 1997 when Peter Rzechorzek assumed the role. Eventually, the game shifted to a play-by-email (PBEM) version. In 2004, the game had 95 players. In 2013 a new version of the game was launched.
The first continent in 1985 was Pi, designed by Perkins, who introduced another continent within the next few years. All new players then started on the second continent. In 2004, a third continent was launched. In 2005, a five-island set was added under the name Pelagoria. Additional continents added include Anneland, Groland, Cyberia, and Tresmania.
Gameplay
TribeNet occurs in a context similar to western Europe's Bronze or Iron Age. Players run their Clans which can accomplish various tasks such as mining or exploring. Gameplay focuses on "strategic thinking and positioning, tactical planning, political alliance and military and economic development". There are no character types and players may gameplay their Clan in a manner of their liking, whether focused toward combat, exploration, or other. Development of Villages enables more refined skills such as distilling, apiarism, and others. The game also allows players to delve into areas including politics, economics and research.
Rzechorzek states that the game combines aspects of multiple games including Advanced Dungeons & Dragons, Civilization, Diplomacy, and Risk. Diplomacy is an important part of the game, and players have the option of interacting through social media.
See also
List of play-by-mail games
References
Bibliography
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