- Source: Wavelet noise
Wavelet noise is an alternative to Perlin noise which reduces the problems of aliasing and detail loss that are encountered when Perlin noise is summed into a fractal.
Algorithm detail
The basic algorithm for 2-dimensional wavelet noise is as follows:
Create an image,
R
{\displaystyle R}
, filled with uniform white noise.
Downsample
R
{\displaystyle R}
to half-size to create
R
↓
{\displaystyle R^{\downarrow }}
, then upsample it back up to full size to create
R
↓↑
{\displaystyle R^{\downarrow \uparrow }}
.
Subtract
R
↓↑
{\displaystyle R^{\downarrow \uparrow }}
from
R
{\displaystyle R}
to create the end result,
N
{\displaystyle N}
.
This results in an image that contains all the information that cannot be represented at half-scale. From here,
N
{\displaystyle N}
can be used similarly to Perlin noise to create fractal patterns.
External links
Wavelet Noise Paper at pixar.com.
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- Wavelet noise
- Discrete wavelet transform
- Wavelet
- Noise reduction
- Morlet wavelet
- Perlin noise
- Wavelet transform
- Continuous wavelet transform
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- Gradient noise