- Anti-Sunni
- Abstract strategy game
- List of abstract strategy games
- Strategy game
- Oware
- Tak (game)
- Parchís
- Three men's morris
- Domain (game)
- The Generals (game)
- Tri-nim
- Abstract strategy game - Wikipedia
- List of abstract strategy games - Wikipedia
- Abstract Games | Board Game Subdomain | BoardGameGeek
- Top 10 Abstract Strategy Board Games - Board Game Quest
- The 7 Best Abstract Strategy Board Games – My top picks!
- Abstract Strategy | Board Game Category | BoardGameGeek
- My definitive best (IMO) abstract strategy games & MORE
- Category:Abstract strategy games - Wikipedia
- 10 Best Abstract Strategy Board Games - Board Game Halv
- Exploring the World of Abstract Strategy Games - Go Magic
The Hunger Games: Catching Fire (2013)
The Hunger Games (2012)
The Hunger Games: Mockingjay – Part 2 (2015)
The Hunger Games: Mockingjay – Part 1 (2014)
The Killer’s Game (2024)
All Fun and Games (2023)
Abstract strategy game GudangMovies21 Rebahinxxi LK21
An abstract strategy game is a type of strategy game that has minimal or no narrative theme, an outcome determined only by player choice (with minimal or no randomness), and in which each player has perfect information about the game. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information.
Definition
Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as Continuo, Octiles, Can't Stop, and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to incorporate hidden information without using any random elements; the best known example is Stratego.
Traditional abstract strategy games are often treated as a separate game category, hence the term 'abstract games' is often used for competitions that exclude them and can be thought of as referring to modern abstract strategy games. Two examples are the IAGO World Tour (2007–2010) and the Abstract Games World Championship held annually since 2008 as part of the Mind Sports Olympiad.
Some abstract strategy games have multiple starting positions of which it is required that one be randomly determined. For a game to be one of skill, a starting position needs to be chosen by impartial means. Some games, such as Arimaa and DVONN, have the players build the starting position in a separate initial phase which itself conforms strictly to combinatorial game principles. Most players, however, would consider that although one is then starting each game from a different position, the game itself contains no luck element. Indeed, Bobby Fischer promoted randomization of the starting position in chess in order to increase player dependence on thinking at the board.
As J. Mark Thompson wrote in his article "Defining the Abstract", play is sometimes said to resemble a series of puzzles the players pose to each other: There is an intimate relationship between such games and puzzles: every board position presents the player with the puzzle, What is the best move?, which in theory could be solved by logic alone. A good abstract game can therefore be thought of as a "family" of potentially interesting logic puzzles, and the play consists of each player posing such a puzzle to the other. Good players are the ones who find the most difficult puzzles to present to their opponents.
Many abstract strategy games also happen to be "combinatorial"; i.e., there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), no simultaneous or hidden movement or setup, and (usually) two players or teams take a finite number of alternating turns.
Many games which are abstract in nature historically might have developed from thematic games, such as representation of military tactics. In turn, it is common to see thematic version of such games; for example, chess is considered an abstract game, but many thematic versions, such as Star Wars-themed chess, exist.
There are also many abstract video games, which include open ended solutions to problems, one example is Shapez, a game which you must deliver a set amount of shapes, but it is entirely up to you how to do so.
History
Mancala is among the oldest known games to still be widely played today. Chess is believed to have originated in northwest India, in the Gupta Empire (c. 280–550), where its early form in the 6th century was known as chaturaṅga (Sanskrit: चतुरङ्ग), literally four divisions [of the military] – infantry, cavalry, elephants, and chariotry, represented by the pieces that would evolve into the modern pawn, knight, bishop, and rook, respectively. Chaturanga was played on an 8×8 uncheckered board, called ashtāpada. Shogi was the earliest chess variant to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed.
As civilization advanced and societies evolved, so too did strategy board games. New inventions such as printing technology in the 15th century allowed for mass production of game sets, making them more accessible to people from various social classes. Games like backgammon and mancala became popular during this time, showcasing different styles of strategic gameplay.
A board resembling a Draughts board was found in Ur dating from 3000 BC, found by British archaeologist Sir Leonard Woolley in the 1920s. In the British Museum are specimens of ancient Egyptian checkerboards, found with their pieces in burial chambers, and the game was played by Queen Hatasu. Plato mentioned a game, πεττεία or Petteia, as being of Egyptian origin, and Homer also mentions it. The game was later imported into the Roman Empire under the name ludus latrunculorum.
Go was considered one of the four essential arts of the cultured aristocratic Chinese scholars in antiquity. The earliest written reference to the game is generally recognized as the historical annal Zuo Zhuan (c. 4th century BC).
Englishmen Lewis Waterman and John W. Mollett both claim to have invented the game of Reversi in 1883, each denouncing the other as a fraud. The game gained considerable popularity in England at the end of the nineteenth century. The game's first reliable mention is on 21 August 1886 edition of The Saturday Review.
After the end of World War 2, these games became more complex. Risk (game) and Diplomacy (game) were released in the 1950s. Risk saw the player try to conquer the world from other players after claiming land at the start of the game, while Diplomacy saw the player go back to Europe during the time just before The Great War, to build alliances with other players, as to secure his safety and victory.
Comparison
Analysis of "pure" abstract strategy games is the subject of combinatorial game theory. Abstract strategy games with hidden information, bluffing, or simultaneous move elements are better served by Von Neumann–Morgenstern game theory, while those with a component of luck may require probability theory incorporated into either of the above.
As for the qualitative aspects, ranking abstract strategy games according to their interest, complexity, or strategy levels is a daunting task and subject to extreme subjectivity. In terms of measuring how finite a mathematical field each of the three top contenders represents, it is estimated that checkers has a game-tree complexity of 1040 possible games, whereas chess has approximately 10123. As for Go, the possible legal game positions range in the magnitude of 10170.
Champions
The Mind Sports Olympiad first held the Abstract Games World Championship in 2008 to try to find the best abstract strategy games all-rounder. The MSO event saw a change in format in 2011 restricting the competition to players' five best events, and was renamed the Modern Abstract Games World Championship.
2008: David M. Pearce (England)
2009: David M. Pearce (England)
2010: David M. Pearce (England)
2011: David M. Pearce (England)
2012: Andres Kuusk (Estonia)
2013: Andres Kuusk (Estonia)
See also
Connection games
Game complexity
List of abstract strategy games
List of world championships in mind sports
Mind Sports Olympiad
World Mind Sports Games
References
External links
The University of Alberta Games Group
David Eppstein's CGT page
Talk "Redefining the abstract", by Cesco Reale at Board Games Studies 2022
Kata Kunci Pencarian:

A review of this unique abstract strategy game | Quartetto

abstract strategy game Archives - Nerdist

Abstract Strategy - The Hexagon Board Game Cafe

Abstract Strategy Board Game by Henning Rekdal Nielsen at Coroflot.com

Abstract Strategy Board Game by Henning Rekdal Nielsen at Coroflot.com

Abstract Strategy Board Games
![Top 5 Best Abstract Strategy Games [2022 Review] - Jenga Game](https://res.cloudinary.com/dyadcr1f1/image/fetch/f_auto,q_auto/https%3A%2F%2Fjenga-game.com%2Fwp-content%2Fuploads%2F2020%2F04%2FAbstract-Strategy-Games3.png)
Top 5 Best Abstract Strategy Games [2022 Review] - Jenga Game
![Top 5 Best Abstract Strategy Games [2022 Review] - Jenga Game](https://res.cloudinary.com/dyadcr1f1/image/fetch/f_auto,q_auto/https%3A%2F%2Fjenga-game.com%2Fwp-content%2Fuploads%2F2020%2F03%2F85225.png)
Top 5 Best Abstract Strategy Games [2022 Review] - Jenga Game
![Top 5 Best Abstract Strategy Games [2022 Review] - Jenga Game](https://res.cloudinary.com/dyadcr1f1/image/fetch/f_auto,q_auto/https%3A%2F%2Fjenga-game.nyc3.cdn.digitaloceanspaces.com%2Fwp-content%2Fuploads%2F2020%2F04%2FAbstract-Strategy-Games.png)
Top 5 Best Abstract Strategy Games [2022 Review] - Jenga Game
![Top 5 Best Abstract Strategy Games [2022 Review] - Jenga Game](https://res.cloudinary.com/dyadcr1f1/image/fetch/f_auto,q_auto/https%3A%2F%2Fjenga-game.com%2Fwp-content%2Fuploads%2F2020%2F03%2F5-17-300x300.jpg)
Top 5 Best Abstract Strategy Games [2022 Review] - Jenga Game

10 Best Abstract Strategy Board Games | Board Game Halv

No Title
abstract strategy game
Daftar Isi
Abstract strategy game - Wikipedia
The abstract strategy game of Go. An abstract strategy game is a type of strategy game that has minimal or no narrative theme, an outcome determined only by player choice (with minimal or no randomness), and in which each player has perfect information about the game.
List of abstract strategy games - Wikipedia
An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.
Abstract Games | Board Game Subdomain | BoardGameGeek
An abstract strategy game is a strategy game that minimizes luck and does not rely on a theme. Almost all abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.
Top 10 Abstract Strategy Board Games - Board Game Quest
Jul 3, 2020 · Among those things are definitions of what is a eurogame or thematic game or card game or abstract strategy game. Well, there is just a lot of gray area. Nonetheless, Dylan and I are here to brave the comments section telling me which of these games don’t qualify to bring you our Top 10 Abstract Strategy Games .
The 7 Best Abstract Strategy Board Games – My top picks!
Sep 14, 2019 · Abstract strategy board games are board games that do not rely on chance, but instead are purely based on a players skill and strategic thinking.They do not have random elements such as dice rolling and as such there is no such thing as a 'lucky win'. Generally they are very simple…
Abstract Strategy | Board Game Category | BoardGameGeek
Abstract Strategy games are often (but not always): theme-less without a storyline built on simple and/or straightforward design and mechanics perfect information games games that promote one player overtaking their opponent(s) little to no elements of luck, chance, or random occurrence Microbadges Abstract fan Modern abstract games fan
My definitive best (IMO) abstract strategy games & MORE
Jan 24, 2024 · If a Geeklist were music I suppose this would be my ‘opus’. This started out to be simply my personal best abstract strategies games – as of August 2023 at least – broken into three epochs if you will. And, the heart of this geeklist remains that. It begins with games created
Category:Abstract strategy games - Wikipedia
An abstract strategy game is a board game with perfect information, no chance, and (usually) two players. Many of the world's classic board games, including chess, go, and mancala, fit into this category. Play is sometimes said to resemble a series of puzzles the players pose to each other. A purist's definition of an abstract strategy game ...
10 Best Abstract Strategy Board Games - Board Game Halv
Here is your list of the 10 best abstract strategy board games. Defining this category is tough because it is, well, abstract. You must overtake your opponent using the strategic information of the situation or putting complex puzzles together using that same information.
Exploring the World of Abstract Strategy Games - Go Magic
Apr 1, 2020 · The duration of a game can vary greatly depending on the specific abstract strategy game. Some games are quick, lasting only a few minutes, while others can be much longer, extending for hours. – Short Sessions: If you’re looking for games that fit into a tight schedule, consider titles like Onitama and Patchwork. These games typically ...