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      Client is a computer that gets information from another computer called server in the context of client–server model of computer networks. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network.
      A client is a computer or a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer). For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary on the chat protocol being used. Multiplayer video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that use the client software.
      A client is part of a client–server model, which is still used today. Clients and servers may be computer programs run on the same machine and connect via inter-process communication techniques. Combined with Internet sockets, programs may connect to a service operating on a possibly remote system through the Internet protocol suite. Servers wait for potential clients to initiate connections that they may accept.
      The term was first applied to devices that were not capable of running their own stand-alone programs, but could interact with remote computers via a network. These computer terminals were clients of the time-sharing mainframe computer.


      Types



      In one classification, client computers and devices are either thick clients, thin clients, or diskless nodes.


      = Thick

      =

      A thick client, also known as a rich client or fat client, is a client that performs the bulk of any data processing operations itself, and does not necessarily rely on the server. The personal computer is a common example of a fat client, because of its relatively large set of features and capabilities and its light reliance upon a server. For example, a computer running an art program (such as Krita or Sketchup) that ultimately shares the result of its work on a network is a thick client. A computer that runs almost entirely as a standalone machine save to send or receive files via a network is by a standard called a workstation.


      = Thin

      =

      A thin client is a minimal sort of client. Thin clients use the resources of the host computer. A thin client generally only presents processed data provided by an application server, which performs the bulk of any required data processing. A device using web application (such as Office Web Apps) is a thin client.


      = Diskless node

      =
      A diskless node is a mixture of the above two client models. Similar to a fat client, it processes locally, but relies on the server for storing persistent data. This approach offers features from both the fat client (multimedia support, high performance) and the thin client (high manageability, flexibility). A device running an online version of the video game Diablo III is an example of diskless node.


      References

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    Client Computing Services | Office of Information Technology Services

    Client Computing Services | Office of Information Technology Services

    Client Computing Solutions - Open Systems Of Cleveland

    Client Computing Solutions - Open Systems Of Cleveland

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    Client Computing - InaCOMP Technology Services

    Client Computing - iValue Systech Pvt. Ltd.

    Client Computing - iValue Systech Pvt. Ltd.

    Client (computing) - Wikipedia

    Client (computing) - Wikipedia

    Client Computing - InaCOMP Technology Services

    Client Computing - InaCOMP Technology Services

    What is Thin Client Computing? | Thinline Technologies

    What is Thin Client Computing? | Thinline Technologies

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    CLIENT COMPUTING - N-Base (Sarawak) - Information Technology Services ...

    Client / Server Computing

    Client / Server Computing

    Client-Server Computing | PPT

    Client-Server Computing | PPT

    Virtual Client Computing Market by Ellma Gupta on Dribbble

    Virtual Client Computing Market by Ellma Gupta on Dribbble

    Client-Server Computing

    Client-Server Computing

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    Client (computing) - Wikipedia

    A client is a computer or a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer). [3]

    What is a Client? - Computer Hope

    Dec 30, 2021 · A client is a computer that connects to and uses the resources of a remote computer or server. Many corporate networks comprise a client computer for each employee, each of which connects to the corporate server.

    What is a Client? What is a Server? And What is a Host?

    May 9, 2014 · In this section, we’re going to define the relationship of client, server, and host computers according to your home network environment. We’ll also discuss the roles of these computers in regard to their responsibilities.

    Client Server Computing - Online Tutorials Library

    Nov 7, 2023 · In client server computing, the clients requests a resource and the server provides that resource. A server may serve multiple clients at the same time while a client is in contact with only one server.

    What is a client computer and how do you define a client

    Aug 14, 2023 · In simple terms, a client is a piece of stuff – either hardware (like parts of a computer) or software (like computer programs) – that links up with a service given by a server. This connection between clients and servers is like a close partnership in the world of computers.

    What is a client? - TechTarget

    Used in home and corporate networks, a client is any computer hardware or software device that requests access to a service provided by a server. Clients are typically seen as the requesting program or user in a client-server architecture.

    What Is the Client/Server Model? - Akamai

    In client/server computing, a client sends a request to a server over a network. The server processes the request, performs the necessary actions (such as retrieving data or running a program), and then sends a response back to the client.

    Definition of client computing - PCMag

    What does client computing actually mean? Find out inside PCMag's comprehensive tech and computer-related encyclopedia.

    What Are the Functions of Client & Server Computers on a …

    A client computer only communicates directly with servers, not other clients. It is, however, capable of information processing in its own right, a fact that distinguishes it from the dumb terminal used in centralized, mainframe computing systems.

    Client Definition - What is a client? - TechTerms.com

    Feb 6, 2021 · A client is any device that communicates with a server. It may be a desktop computer , laptop , smartphone , or any other network-compatible device. In a home network, "smart" devices, such as Wi-Fi-enabled thermostats, …