EGL (API) GudangMovies21 Rebahinxxi LK21

      EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system. EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs." EGL is managed by the non-profit technology consortium Khronos Group.
      The acronym EGL is an initialism, which starting from EGL version 1.2 refers to Khronos Native Platform Graphics Interface. Prior to version 1.2, the name of the EGL specification was OpenGL ES Native Platform Graphics Interface. X.Org development documentation glossary defines EGL as "Embedded-System Graphics Library".


      Adoption



      The BlackBerry 10 and BlackBerry Tablet OS mobile device operating system uses EGL for 3D graphics rendering. Both support EGL version 1.4.
      The Android mobile device operating system uses EGL for 3D graphics rendering.
      The Wayland display server protocol uses EGL. It is implemented in a way that Wayland clients will draw directly to the framebuffer using EGL.
      Mesa 3D has an implementation of EGL formerly known as Eagle.
      The Mir display server protocol by Canonical Ltd. uses EGL.
      The Simple DirectMedia Layer toolkit has been ported to use EGL. It can use Xlib, write directly to the framebuffer or use EGL.
      The Raspberry Pi single-board computer has an EGL interface to hardware-accelerated 3D graphics rendering.
      The proprietary Nvidia driver 331.13 BETA from 4 October 2013 supports the EGL API.
      Tizen OS uses EGL with either OpenGL ES 1.1 or OpenGL ES 2.0 for 3D graphics rendering


      Implementations


      Mesa is a free and open-source software implementation of many graphic rendering APIs; among them is EGL.
      Generic Buffer Management is an API to manage buffers.


      See also


      WGL – the equivalent Windows interface to OpenGL
      CGL – the equivalent OS X interface to OpenGL
      GLX – the equivalent X11 interface to OpenGL
      AIGLX – an attempt to accelerate GLX
      WSI – the Vulkan Window System Interface (WSI) does for Vulkan what EGL does for OpenGL ES.


      References




      External links


      Official website

    Kata Kunci Pencarian:

    egl apiegl api referenceegl_api_fbegl api documentationegl_opengl_apiegl_client_apisegl_opengl_es_api
    egl-platinum.com: Home

    egl-platinum.com: Home

    Egl Logos

    Egl Logos

    Egl Logos

    Egl Logos

    EGL Modernization & Migration | Synchrony Systems

    EGL Modernization & Migration | Synchrony Systems

    EGL Modernization & Migration | Synchrony Systems

    EGL Modernization & Migration | Synchrony Systems

    Release Schedule - EGL

    Release Schedule - EGL

    Logo EGL by Nr Design on Dribbble

    Logo EGL by Nr Design on Dribbble

    GitHub - WorkingRobot/EGL2: An alternative to the Epic Games Launcher ...

    GitHub - WorkingRobot/EGL2: An alternative to the Epic Games Launcher ...

    Code Generation (EGL) - Epsilon

    Code Generation (EGL) - Epsilon

    EGL Conference 2011 - EGL Overview | PPT

    EGL Conference 2011 - EGL Overview | PPT

    EGL Meaning » Slang term definition & example usage » Slang.org

    EGL Meaning » Slang term definition & example usage » Slang.org

    Egl Projects | Photos, videos, logos, illustrations and branding on Behance

    Egl Projects | Photos, videos, logos, illustrations and branding on Behance