gdevelop

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      GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. Created by Florian Rival, a software engineer at Google, GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing event based visual programming similar to engines like Construct, Stencyl, and Tynker.
      As it was distributed under an open-source license, GDevelop has found uses in games education, ranging from primary schools to university courses. It has also been used by educators and researchers to create learning and serious games.


      Game creation without programming languages


      GDevelop aims to allow creators to create video games without any programming languages. They use these methods to allow this:


      = Event-based logic

      =
      GDevelop's primary focus is to allow all users to create games without code or a programming language. This is accomplished via an Event system, which creates logic by monitoring for Conditions on when to trigger, and actions to take once the event conditions are met. The majority of events are presented in normalized language, so creators can avoid having to understand coding concepts found in many programming languages.


      = Behaviors

      =
      Behaviors allow for advanced combinations of pre-built functions and events to add logic like physics-based movement, pathfinding, acting as a platform or platform character game, allowing to move the object with the mouse or touch, transitions, etc. Behaviors can be added to game objects, and the same object can have several behaviors. Behaviors can also be created using the Event system - allowing users to extend the existing set of behaviors without coding.


      = Built-In Asset Store

      =
      GDevelop has a built-in Asset Store that is host to hundreds of thousands of both free and paid assets. These can easily be inserted into a GDevelop project with a few clicks within the editor interface.


      = Easy content pipeline

      =
      All game content including character art, backgrounds, text, etc., can be added directly through a point-and-click interface in the editor. Some example content types are Sprites, Tiled Sprites, 9-Patch (Panel) Sprites, Text Objects, Text Objects with BBText support, Shape Painters, and more. Music and Sounds can be imported directly into the events that utilize them.


      Other features


      GDevelop has Web, Local and Mobile clients. The web client allowing for game development directly through the browser and saving to a cloud storage solution. Both Web and Local versions share the majority of their feature-set. The mobile version has a more limited feature set to comply with Google Play Store and Apple App Store regulations. A non-exhaustive feature-set available to clients include:


      = Extensions

      =
      User-made extensions can be created to allow for custom events, behaviors, or functions. Existing events can be turned into extensions from within a project's event sheet. These extensions can be shared within the IDE to the entire community and can be added within a few clicks. Extensions can also implement new engine capabilities such as Kongregate API integrations or full masking support and improve the quality of the creator's game. Some things extensions can add gamepad support and cheats like the Konami code.


      = Javascript language support

      =
      Although GDevelop's primary focus is using the event system to enable development without any programming language code, a JavaScript code block can also be used in place of any event.
      In addition to using JavaScript code blocks for game logic, this also allows advanced users to extend the capabilities of events by directly manipulating the engine, expanding the capabilities of the engine.


      = Monetization support

      =
      GDevelop supports AdMob, Shopify, and Facebook ads allowing for advertising in the form of video, banner, interstitial screen and link to purchase.


      = Mobile editor app

      =
      GDevelop is available as a mobile app, optimized for both iOS and Android. There are scene and event limits for free accounts, but any level of Premium membership will unlock the app's full feature set. This allows users to create games on Android and iOS devices, with cross-save support, meaning users can start a project on their mobile device and continue on their desktop, or vice-versa.


      = Game analytics

      =
      Users can opt to collect analytics data from their games, including the number of times the game has been played, the number of players, user retention over time, and more. All of this data is collected anonymously and data collection complies with all current international data protection regulations.


      = Shader effects

      =
      Introduced in beta 84, GDevelop currently supports effects applied to each layer of a game scene. Shaders allow for advanced graphical effects, such as drop shadows, reflections, scanlines and color swapping, without having to create custom art for the effect.


      = Built-in content editors

      =
      Gdevelop's IDE also has built-in editors for graphics and audio. Piskel is integrated for editing art, and JFXR is integrated for creating sound effects.


      = One-click export

      =
      Games can be exported directly to Android, Windows, Linux, and Web platforms. It is possible to make a local export that allows for manual iOS, Android, or desktop OS compiling, as well as export to platforms like Kongregate, itch.io, Google Play, etc.


      = gd.games: GDevelop's own game hosting platform

      =
      GDevelop also allows unlimited one-click builds to be published on their own game hosting platform, gd.games, even for free accounts. This gives game creators access to permanent URLs, creator profiles and more integrated analytics for their games.


      Supported platforms


      GDevelop allows users to compile games into stand-alone games, without requiring the software to run.
      The following platforms are supported for One-click export:

      Windows 7/8/10/11
      macOS
      Linux
      Android
      HTML5 (Web)
      Additionally, the projects can be exported locally, and manually compiled to the following platforms:

      Windows 7/8/10/11
      Windows Store UWP
      Linux
      Android
      iOS
      HTML5 (Web)


      Technologies used


      For games, GDevelop uses GDJS, a JavaScript engine, with PixiJS and Three.js as 2D and 3D renderers. The editor interface is in React and uses WebAssembly to manipulate projects using the Core classes written in C++. Both the editor interface and games are packaged using Electron.
      GDevelop 4 used a GDCpp, a C++ engine, as well as GDJS, a JavaScript engine. GDCpp uses SFML and GDJS used Pixi.JS as a renderer. The editor interface was written in C++ and was essentially based on the library SFML for multimedia management and on wxWidgets user interface. The software also used Boost and TinyXML. The IDE and GDCpp were packaged via a standard C++ compiler.


      = History

      =
      According to the main author of the software:"The idea with GDevelop is making game creation accessible to anyone, from beginners to seasoned game developers. GDevelop allows you to create the logic of your game using visual events, composed of conditions and actions. You can also build your game objects by composing pre-defined and customizable behaviours. This means that the entry barrier to learning the syntax and idioms of a programming language is removed. For people that are not developers, it’s a way to quickly get up and running with an intuitive interface. Lots of people love sandbox games. GDevelop is a sandbox - but what you can do with it is unlimited."GDevelop's initial 1.0 release was in 2008, on a foundation that was primarily C++ and had a more native OS focus. Over the years more and more features were added such as tilemap support, a particle system, and limited network support. Leading up to 2018, discussions around migrating GDevelop to a more portable and platform-agnostic base were made, and in January 2018 GDevelop 5 was released.
      Until GDevelop 5, the main engine was the C++ engine (GDCpp). GDevelop 5 dropped support for it in favour of the JavaScript engine (GDJS), first introduced on July 1, 2013. The reason for dropping GDCpp was because it had issues across platforms, couldn't run in the browser or on phones due to the renderer (SFML) it was using, and GDevelop was lacking contributors in general to support both a JavaScript and a C++ engine. It is planned to bring a native engine back in the long term, but not in the short term
      GDevelop 5 included a complete rework of the IDE to begin using web technologies, like PixiJS and React. Support around GDevelop 4 was shifted over to GDevelop 5 to bring focus on enhancing the future of the engine.
      Since GDevelop's launch, additional features and functionality have continually been added, such as BBText support, Dialogue Support via Yarnspinner, layer-based shaders via PixiJS Shaders, and native mobile apps to develop games on Android and iOS devices. Development and enhancement of the platform continues from 4ian and a group of repeat contributors.
      3D support was added to GDevelop 5 on May 18, 2023, along with other changes.


      See also


      Construct (game engine)
      Scratch (programming language)
      Clickteam Fusion


      References




      External links


      Official website

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    GDevelop Forum - Help and discussions about GDevelop and …

    Community forum of GDevelop, the open-source, cross-platform game creator designed to be used by everyone.

    Is GDevelop any good? : r/gdevelop - Reddit

    Feb 7, 2022 · This is wrong. Gdevelop, while being free and somewhat user friendly to absolute beginners, is extremely buggy and unreliable. Made a few games with it, both workes fine on Gdevelop's internal testing, and worked a few hours as game builds. It was pure luck based whether the games work or not.

    Save / Load your game (Quick + In Depth Tutorial works on all …

    Oct 23, 2024 · Link to project file if you care to study it Quick Tutorial For saving/loading variables Saving This is for users who already did some stuff in gdevelop Event Action from above event Be sure to pick Save a text Loading Event *! Add TempSave variable in scene variables window Actions from above event Be sure to pick Load a text NOT a value Be sure to pick Convert …

    "If else" event (We have a solution) - GDevelop Forum

    Oct 28, 2019 · Hello First topic With @Pelitaiteilija we have talked a lot and we have maybe a solution for implement a new event type. We present “If else” (mockup) I’ve edited the exported generated code from a game for add this directly in the engine. And it’s working. Here the files of the basic game Here the game playable with the code edited with “else” like on first screen. …

    To drastically improve performance in GDevelop, theres 2 ways:

    Jun 2, 2024 · Also, yes GDevelop does stop rendering objects off screen, but not rendering isnt the same as deleting. When an object stops being redered, that just means it stops being seen. So its a relieve on the Render, but the engine is still handling everything to do with that object, its variables, its position, interactions, collision, behaviors ...

    How do I loop actions? - GDevelop Forum

    May 10, 2021 · I wanted to make a game that needs a repeated condition, but I have no idea how I would loop. Any idea how I would do this? P.S, Please also explain it in simpler terms, as I am a beginner. Specific things I wanted to do was: Duplicate the object Have the object be counted as different ‘items’ e.g. when I hit one of them to disappear, the others will not Have them appear …

    How do I Repeat an action infinitely - GDevelop Forum

    Jan 23, 2023 · This condition/event is not compatible with being part of “The cursor/touch is on startbutton” The beginning of the scene is exclusively the first frame of the scene.

    Custom effets/shaders - Feature requests - GDevelop Forum

    Mar 10, 2022 · GDevelop uses PixiJS as its renderer, and supports Normal (no blending), additive, multiply, and screen. These can be seen in this example chart below. image 1644×1172 53.6 KB

    I love GDevelop, but this is why I cannot bring myself to use the ...

    Jan 16, 2023 · TLDR: Middle-aged dude with a busy schedule who just wants to make games loves GDevelop, but unfortunately prefers Construct 3 for the pretty objective reasons bulleted at the end. Introduction To kick this off I want everyone to realize I write this with the sincere intent to help make GDevelop the best game making engine it can be. I’ve only been part of the …

    Beginners Guide To GDevelop! How to make a complete game …

    Mar 2, 2024 · Hello everyone! I´v been chatting with a couple people about starting to make games and they all have one thing in common, they never really know where to start. So iv decided to make a new simple game, all from scratch, showing what im doing and teaching as i go along to give some guidance to those that need a slower and more complete aproach to …