- JPCSP
- Stellarium
- WebGL
- Android (sistem operasi)
- Pengembangan perangkat lunak Android
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- Java OpenGL
- OpenGL
- Java 3D
- Java Bindings for OpenGL
- OpenGL++
- OpenGL ES
- OpenGL Shading Language
- List of Java APIs
- Mobile 3D Graphics API
- JavaFX
- OpenGL Java @ j3d.org
- Introduction to Java and OpenGL - j3d.org
- Java 3D Tutorials - j3d.org
- OPENGL.J3D.ORG - Hello World
- OpenGL with SWT - j3d.org
- j3d.org - Java3D Installation - opengl.j3d.org
- Documentation - opengl.j3d.org
- Java OpenGL FAQ - j3d.org
- OPENGL.J3D.ORG - SWT JOGL
- OPENGL.J3D.ORG - State Sorting Tutorial
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Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems. Since 2010, it has been an independent open-source project under a BSD license. It is the reference implementation for Java Bindings for OpenGL (JSR-231).
JOGL allows access to most OpenGL features available to C language programs through the use of the Java Native Interface (JNI). It offers access to both the standard GL* functions along with the GLU* functions; however the OpenGL Utility Toolkit (GLUT) library is not available for window-system related calls, as Java has its own windowing systems: Abstract Window Toolkit (AWT), Swing, and some extensions.
Design
The base OpenGL C API, as well as its associated Windowing API, are accessed in JOGL via Java Native Interface (JNI) calls. As such, the underlying system must support OpenGL for JOGL to work.
JOGL differs from some other Java OpenGL wrapper libraries in that it merely exposes the procedural OpenGL API via methods on a few classes, rather than trying to map OpenGL functionality onto the object-oriented programming paradigm. Indeed, most of the JOGL code is autogenerated from the OpenGL C header files via a conversion tool named GlueGen, which was programmed specifically to facilitate the creation of JOGL.
Status and standardization
As of 2023, JOGL provides full access to the OpenGL 4.5 specification as well as almost all vendor extensions (and OpenCL, OpenMAX and OpenAL). The 2.5.0 version is the reference implementation for JSR-231 (Java Bindings for OpenGL). The 1.1.1 release gave limited access to GLU NURBS, providing rendering of curved lines and surfaces via the traditional GLU APIs. The 2.3.2 release added support for OpenGL versions up to 4.5, and OpenGL ES versions up to 3.2.
Wayland and Vulkan support is planned.
Java2D-OpenGL interoperability
Since the Java SE 6 version of the Java language, Java2D (the API for drawing two dimensional graphics in Java) and JOGL have become interoperable, allowing it to :
Overlay Swing components (lightweight menus, tooltips, and other widgets) on top of OpenGL rendering.
Draw 3D OpenGL graphics on top of Java2D rendering (see here for a button with an OpenGL icon).
Use 3D graphics anywhere where ordinarily a Swing widget would be used. (Inside a JTable, JTree, ...)
Draw Java2D graphics on top of 3D OpenGL rendering.
Tutorials
OpenGL ES 2 sample
Hello Triangle, gl3 and gl4 Hello Triangle and Texture. The samples are offered in Java and Kotlin
Java OpenGL Sample Pack, porting of g-truc OpenGL Sample Pack. The over 230 samples illustrate almost all OpenGL features ranging from ES 2.0 up to the last GL extensions, same of them usually also called AZDO (Almost Zero Driver Overhead).
modern jogl examples, Porting of Learning Modern 3D Graphics Programming, Jason L. McKesson Archived 2016-09-23 at the Wayback Machine. Java and Kotlin side by side.
Immediate mode sample (simplest example, using the Fixed-function graphics pipeline)
Code examples
See also
Java Bindings for OpenGL, The Java Community Specification Request for which JOGL provides an implementation
Ardor3D, a high performance, professionally oriented scene graph using several bindings for OpenGL and OpenGL-ES including JOGL
Elflight Engine, a high performance 3D game engine optimised for the web
JMonkey Engine, a high performance scene graph based graphics API using several bindings for OpenGL and OpenGL-ES including JOGL
Poxnora, an online multiplayer game using JOGL
RuneScape, a MMORPG using JOGL
Jake2, a Java port of Quake II using several bindings for OpenGL including JOGL for its low-level graphic API
Scilab, a numerical computing program using JOGL for 2D, 3D rendering
ClearVolume, a JOGL powered real-time live 3D visualization library designed for high-end volumetric light sheet microscopes.
LWJGL, an alternative open-source OpenGL wrapper library
Java OpenAL
Java OpenCL
References
External links
Official website
JOGL 2.3.x Specification
JSR-231 Java Bindings for OpenGL website
tool kiet Archived 2009-02-09 at the Wayback Machine, The OpenGL Programming Guide examples using JOGL
NeHe's tutorials and sample code
Setting up a JogAmp JOGL project in your favorite IDE
Viewer3D, an applet to display interactive 3D content with JOGL
Eclipse OpenGL Pack OpenGL plugin for the Eclipse IDE
Kata Kunci Pencarian:
Developing Graphics Frameworks Java Opengl | PDF | Shader | Computer ...
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Daftar Isi
OpenGL Java @ j3d.org
Jan 27, 2010 · Welcome to the Java OpenGL section of the j3d.org site. Here you will find a collection of tutorials, code and links relating to the combination of the OpenGL graphics APIs and the Java programming language.
Introduction to Java and OpenGL - j3d.org
Jan 27, 2010 · Introduction to Java and OpenGL. What Java-based OpenGL APIs are available? Isn't using Java to do OpenGL going to be slow? What Platforms does Java + OpenGL run on? What Java-based Scene Graph APIs are available? Return to the main FAQ page for more questions and answers.
Java 3D Tutorials - j3d.org
Jan 27, 2010 · This tutorial will show you how to create a basic area for rendering into and an overview of how JOGL represents OpenGL calls. Hard Core Designed for the experienced 3D programmer that may be moving to Java + OpenGL from either another API (eg DirectX) or another language.
OPENGL.J3D.ORG - Hello World
Jan 27, 2010 · In this tutorial, we will show you how to set up a very simple application that uses JOGL for the rendering of OpenGL calls. What you will get on screen is a simple coloured triangle. No animation, no navigation, just a basic framework.
OpenGL with SWT - j3d.org
Jan 27, 2010 · LWJGL is a complex wrapper that includes OpenGL 2.0 as well as many other APIs, such as OpenAL, input device handling and more. It operates by binding a GLContext to whatever SWT Canvas you give it. It works with SWT 3.0 and later.
j3d.org - Java3D Installation - opengl.j3d.org
Jan 27, 2010 · Install the Java runtime (or JDK if you are a developer) 1.4.2_01 or later. For example, the Win32 default directory of for the JRE is: C:\Program Files\JavaSoft\Jre\1.4.2_01\
Documentation - opengl.j3d.org
The Java Programmers FAQ maintained by Peter van der Linden is a great resource for Java programming in general. jGuru maintains a growing collection of community driven FAQs at http://www.jguru.org/faq/ .
Java OpenGL FAQ - j3d.org
Jan 27, 2010 · Welcome to the Java OpenGL Frequently Asked Questions area of J3D.ORG! This section contains answers to many of the questions that have been seen on the JavaGaming website forums and comp.lang.java.3d.
OPENGL.J3D.ORG - SWT JOGL
JOGL (Java OpenGL) is the formal bindings to OpenGL developed through JSR 231. The bindings have some dependencies on AWT, though most of the APIs that are important do not, making it relatively easy to support an SWT version of the same.
OPENGL.J3D.ORG - State Sorting Tutorial
Jan 27, 2010 · Well that allows you to make use of the java.util.Arrays method called sort(). That simple method makes use of the most efficient sorting algorithm for this task - an insertion sort[ 1 ]. The Comparable interface has a method compareTo() which has to …