- RetroArch
- Hqx (algorithm)
- Rasterisation
- Pixel-art scaling algorithms
- Vectrex
- MicroEmulator
- Composite artifact colors
- Home - Libretro Docs
- BIOS Information Hub - Libretro Docs
- Sony - PlayStation 2 (PCSX2) - Libretro Docs
- GitHub - libretro/docs: This is a repo of the RetroArch official ...
- Libretro Docs
- Home – Libretro
- Libretro - GitHub
- Arcade (FinalBurn Neo) - Libretro Docs
- API - Libretro
- Libretro Overview - Libretro Docs - Read the Docs
Kata Kunci Pencarian:
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Home - Libretro Docs
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Libretro Docs
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Home - Libretro Docs
GitHub - libretro/docs: This is a repo of the RetroArch official ...
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Introduction - Libretro Docs
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Ozone Interface - Libretro Docs
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User Interface - Libretro Docs
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User Interface - Libretro Docs
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User Interface - Libretro Docs
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Lua Engine (Lutro) - Libretro Docs
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File Browser - Libretro Docs
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Web Player - Libretro Docs
libretro docs
Daftar Isi
Home - Libretro Docs
RetroArch is a frontend for emulators, game engines and media players. Among other things, it enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.
BIOS Information Hub - Libretro Docs
It is very important that the following requirements are met: Ensure that you have placed the BIOS file (s) in the correct location. Usually is the system folder, which can be located in RetroArch by going to: Settings->Directory->System/BIOS (look at the right column).
Sony - PlayStation 2 (PCSX2) - Libretro Docs
There’s a working OpenGL renderer and a Direct3D11 renderer option. Direct3D 11 renderer can be faster than OpenGL but also has less features. Pick whichever works best for you. On Xbox you will only be able to use Direct3D11 anyways. This core uses the x86_64 dynarec.
GitHub - libretro/docs: This is a repo of the RetroArch official ...
Follow the "Building the docs" section to render the documentation site locally; Propose your changes using the button New Pull Request in the docs repo; There is a To-Do list for libretro/docs here and you can submit suggestions or issues regarding documentation at the libretro/docs issue tracker.
Libretro Docs
Welcome to the Libretro/RetroArch Documentation! RetroArch is the official reference frontend for libretro "cores": applications that include emulators, game engines, and media players. Settings are also unified across cores with advanced features like shaders, netplay, rewinding, and more!
Home – Libretro
With libretro, you can make cross-platform applications that can use rich features such as OpenGL, cross-platform camera support, location support, and more in the future. RetroArch is the official reference frontend for the libretro API.
Libretro - GitHub
libretro-super Public Super repo for other libretro projects. Fetches, builds and installs.
Arcade (FinalBurn Neo) - Libretro Docs
Feb 11, 2025 · FinalBurn Neo (also referred to as FBNeo or FBN) is a multi-system emulator (Arcade, consoles and computers) under active development. It is the follow-up of the FinalBurn and FinalBurn Alpha emulators. The libretro core provides wide compatibility with platforms and features supported by libretro. FBNeo strives for accuracy, just like MAME.
API - Libretro
Libretro is a simple API that allows for the creation of games and emulators. It is very simple in nature, yet very powerful. The simplicity of it all requires some explanation in order to truly grasp how useful it can be to your own projects.
Libretro Overview - Libretro Docs - Read the Docs
The Libretro API is a lightweight C-based Application Programming Interface (API) that exposes generic audio, video, and input callbacks. There are two sides to Libretro development: frontends are programs that can run libretro-compatible cores.