Operators in C and C++ GudangMovies21 Rebahinxxi LK21

      This is a list of operators in the c" target="_blank">C and c" target="_blank">C++ programming languages.
      All listed operators are in c" target="_blank">C++ and lacking indication otherwise, in c" target="_blank">C as well. Some tables include a "In c" target="_blank">C" column that indicates whether an operator is also in c" target="_blank">C. Note that c" target="_blank">C does not support operator overloading.
      When not overloaded, for the operators &&, ||, and , (the comma operator), there is a sequence point after the evaluation of the first operand.
      Most of the operators available in c" target="_blank">C and c" target="_blank">C++ are also available in other c" target="_blank">C-family languages such as c" target="_blank">C#, D, Java, Perl, and PHP with the same precedence, associativity, and semantics.
      Many operators specified by a sequence of symbols are commonly referred to by a name that consists of the name of each symbol. For example, += and -= are often called "plus equal(s)" and "minus equal(s)", instead of the more verbose "assignment by addition" and "assignment by subtraction".


      Operators


      In the following tables, lower case letters such as a and b represent literal values, object/variable names, or l-values, as appropriate. R, S and T stand for a data type, and K for a class or enumeration type. Some operators have alternative spellings using digraphs and trigraphs or operator synonyms.


      = Arithmetic

      =
      c" target="_blank">C and c" target="_blank">C++ have the same arithmetic operators and all can be overloaded in c" target="_blank">C++.


      = Relational

      =
      All relational (comparison) operators can be overloaded in c" target="_blank">C++. Since c" target="_blank">C++20, the inequality operator is automatically generated if operator

      is defined and all four relational operators are automatically generated if operator<=> is defined.

      = Logical ===
      c" target="_blank">C and c" target="_blank">C++ have the same logical operators and all can be overloaded in c" target="_blank">C++.
      Note that overloading logical AND and OR is discouraged, because as overloaded operators they always evaluate both operands instead of providing the normal semantics of short-circuit evaluation.


      = Bitwise

      =
      c" target="_blank">C and c" target="_blank">C++ have the same bitwise operators and all can be overloaded in c" target="_blank">C++.


      = Assignment

      =
      c" target="_blank">C and c" target="_blank">C++ have the same assignment operators and all can be overloaded in c" target="_blank">C++.
      For the combination operators, a ⊚= b (where ⊚ represents an operation) is equivalent to a = a ⊚ b, except that a is evaluated only once.


      = Member and pointer

      =


      = Other

      =


      = Synonyms

      =
      c" target="_blank">C++ defines keywords to act as aliases for a number of operators:

      Each keyword is a different way to specify an operator and as such can be used instead of the corresponding symbolic variation. For example, (a > 0 and not flag) and (a > 0 && !flag) specify the same behavior. As another example, the bitand keyword may be used to replace not only the bitwise-and operator but also the address-of operator, and it can be used to specify reference types (e.g., int bitand ref = n).
      The ISO c" target="_blank">C specification makes allowance for these keywords as preprocessor macros in the header file iso646.h. For compatibility with c" target="_blank">C, c" target="_blank">C++ also provides the header iso646.h, the inclusion of which has no effect. Until c" target="_blank">C++20, it also provided the corresponding header ciso646 which had no effect as well.


      Expression evaluation order


      During expression evaluation, the order in which sub-expressions are evaluated is determined by precedence and associativity. An operator with higher precedence is evaluated before a operator of lower precedence and the operands of an operator are evaluated based on associativity. The following table describes the precedence and associativity of the c" target="_blank">C and c" target="_blank">C++ operators. Operators are shown in groups of equal precedence with groups ordered in descending precedence from top to bottom (lower order is higher precedence).
      Operator precedence is not affected by overloading.


      = Details

      =
      Although this table is adequate for describing most evaluation order, it does not describe a few details. The ternary operator allows any arbitrary expression as its middle operand, despite being listed as having higher precedence than the assignment and comma operators. Thus a ? b, c" target="_blank">c : d is interpreted as a ? (b, c" target="_blank">c) : d, and not as the meaningless (a ? b), (c" target="_blank">c : d). So, the expression in the middle of the conditional operator (between ? and :) is parsed as if parenthesized. Also, the immediate, un-parenthesized result of a c" target="_blank">C cast expression cannot be the operand of sizeof. Therefore, sizeof (int) * x is interpreted as (sizeof(int)) * x and not sizeof ((int) * x).


      = Chained expressions

      =
      The precedence table determines the order of binding in chained expressions, when it is not expressly specified by parentheses.

      For example, ++x*3 is ambiguous without some precedence rule(s). The precedence table tells us that: x is 'bound' more tightly to ++ than to *, so that whatever ++ does (now or later—see below), it does it ONLY to x (and not to x*3); it is equivalent to (++x, x*3).
      Similarly, with 3*x++, where though the post-fix ++ is designed to act AFTER the entire expression is evaluated, the precedence table makes it clear that ONLY x gets incremented (and NOT 3*x). In fact, the expression (tmp=x++, 3*tmp) is evaluated with tmp being a temporary value. It is functionally equivalent to something like (tmp=3*x, ++x, tmp).

      Abstracting the issue of precedence or binding, consider the diagram above for the expression 3+2*y[i]++. The compiler's job is to resolve the diagram into an expression, one in which several unary operators (call them 3+( . ), 2*( . ), ( . )++ and ( . )[ i ]) are competing to bind to y. The order of precedence table resolves the final sub-expression they each act upon: ( . )[ i ] acts only on y, ( . )++ acts only on y[i], 2*( . ) acts only on y[i]++ and 3+( . ) acts 'only' on 2*((y[i])++). It is important to note that WHAT sub-expression gets acted on by each operator is clear from the precedence table but WHEN each operator acts is not resolved by the precedence table; in this example, the ( . )++ operator acts only on y[i] by the precedence rules but binding levels alone do not indicate the timing of the postfix ++ (the ( . )++ operator acts only after y[i] is evaluated in the expression).


      = Binding

      =
      The binding of operators in c" target="_blank">C and c" target="_blank">C++ is specified by a factored language grammar, rather than a precedence table. This creates some subtle conflicts. For example, in c" target="_blank">C, the syntax for a conditional expression is:

      while in c" target="_blank">C++ it is:

      Hence, the expression:

      is parsed differently in the two languages. In c" target="_blank">C, this expression is a syntax error, because the syntax for an assignment expression in c" target="_blank">C is:

      In c" target="_blank">C++, it is parsed as:

      which is a valid expression.
      To use the comma operator in a function call argument expression, variable assignment, or a comma-separated list, use of parentheses is required. For example,


      = Criticism of bitwise and equality operators precedence

      =
      The precedence of the bitwise logical operators has been criticized. Conceptually, & and | are arithmetic operators like * and +.
      The expression a & b

      7 is syntactically parsed as a & (b

      7) whereas the expression a + b

      7 is parsed as (a + b)

      7. This requires parentheses to be used more often than they otherwise would.
      Historically, there was no syntactic distinction between the bitwise and logical operators. In BCPL, B and early c" target="_blank">C, the operators && || didn't exist. Instead & | had different meaning depending on whether they are used in a 'truth-value context' (i.e. when a Boolean value was expected, for example in if (a==b & c" target="_blank">c) {...} it behaved as a logical operator, but in c" target="_blank">c = a & b it behaved as a bitwise one). It was retained so as to keep backward compatibility with existing installations.
      Moreover, in c" target="_blank">C++ (and later versions of c" target="_blank">C) equality operations, with the exception of the three-way comparison operator, yield bool type values which are conceptually a single bit (1 or 0) and as such do not properly belong in "bitwise" operations.


      Notes




      See also


      Bitwise operations in c" target="_blank">C – Operations transforming individual bits of integral data types
      Bit manipulation – Algorithmically modifying data below the word level
      Logical operator – Symbol connecting sentential formulas in logicPages displaying short descriptions of redirect targets
      Boolean algebra (logic) – Algebraic manipulation of "true" and "false"Pages displaying short descriptions of redirect targets
      Table of logic symbols – List of symbols used to express logical relationsPages displaying short descriptions of redirect targets


      References




      External links


      "Operators", c" target="_blank">C++ reference (wiki).
      c" target="_blank">C Operator Precedence
      Postfix Increment and Decrement Operators: ++ and -- (Developer network), Microsoft, 17 August 2021.

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