- Source: Mega Man 3
3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 (stylized as 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man III) is a 1990 action-platform game developed and published by Capcom for the Nintendo Entertainment System. It is the third game of the original 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man series and was originally released in Japan on September 28, 1990. The game was released in North America later in 1990 and in European regions by Nintendo in 1992. Taking place after the events of 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 2, the plot follows the titular hero as he helps his creator, Dr. Light, and a supposedly former enemy, Dr. Wily, collect parts for a peace-keeping robot by defeating several Robot Masters that have gone haywire.
An action-platform game, 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 follows the same format set forth by its two predecessors. The player, as 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man, must complete a series of stages in any order. Defeating a stage's boss will earn the player its special weapon, which can be selected and used at will throughout the rest of the game. 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 introduces new gameplay elements such as 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man's canine sidekick Rush and the ability to slide along the ground. Unlike the first two installments of the series, artist and designer Keiji Inafune has considered the creation of 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 to be very stressful due to time constraints and his own increased responsibilities during its development.
Following the success of 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 2 released two years earlier, 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 has sold 1.17 million copies and has been positively received in critical reviews. Its presentation and gameplay have been especially praised, although many sources found the game to be too difficult. Like other titles in the series, 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 has been re-released several times on other gaming platforms, on mobile phones, and as part of various 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man franchise compilations. A sequel, 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 4, was released in 1991.
Plot
3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 takes place during an unspecified year during the 21st century (20XX). 2-3 months after 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 2, the mad scientist Dr. Wily, having twice had plans for world domination dashed, claims to have reformed and begins work with Dr. Light on a project to build a peace-keeping robot named "Gamma". Robot Masters – Top 3/info/man" target="_blank">Man, Shadow 3/info/man" target="_blank">Man, Spark 3/info/man" target="_blank">Man, Magnet 3/info/man" target="_blank">Man, Hard 3/info/man" target="_blank">Man, Snake 3/info/man" target="_blank">Man, Gemini 3/info/man" target="_blank">Man, and Needle 3/info/man" target="_blank">Man – in charge of a set of "mining worlds", however, go berserk and make off with Gamma's eight power crystals. 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man is called into action, this time with a canine companion named Rush, to retrieve the crystals from the sites. Throughout his mission, the protagonist continuously encounters and spars with Break 3/info/man" target="_blank">Man, a masked foe who has abilities comparable to 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man's own. After 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man destroys the eight Robot Masters, he then revisits four of the mining sites to face off against eight "Doc Robots", who possess the abilities of the Robot Masters from 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man's previous mission. Once the crystals are retrieved, Wily reverts to his evil ways, steals Gamma, and retreats to his new fortress. To stop Wily's newest plan to conquer the world, 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man destroys Gamma and defeats Wily in a final confrontation. As the fortress begins to crumble, Break 3/info/man" target="_blank">Man appears in enough time to save 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man but is too late to save Wily, who is seen being crushed under the rubble. When 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man regains consciousness in Dr. Light's lab, his creator informs him that Break 3/info/man" target="_blank">Man is actually his older brother Proto 3/info/man" target="_blank">Man.
Gameplay
3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 retains the platforming and action game elements established by the two 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man games released before it. The player controls the protagonist 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man as he traverses eight selectable stages. The player's primary blaster weapon is used to fend off the game's numerous enemies. Several power-ups can be picked up in each stage, including life energy, special weapon ammunition, extra lives, and "E-Tanks", which are stored and can be selected to refill the player's life energy completely. At the end of every stage the player must defeat a Robot Master boss: Magnet 3/info/man" target="_blank">Man, Hard 3/info/man" target="_blank">Man, Top 3/info/man" target="_blank">Man, Shadow 3/info/man" target="_blank">Man, Spark 3/info/man" target="_blank">Man, Snake 3/info/man" target="_blank">Man, Gemini 3/info/man" target="_blank">Man, or Needle 3/info/man" target="_blank">Man. Each Robot Master features a unique weapon and stage related to the weapon's power. After defeating a boss, their signature weapon is added to 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man's arsenal. The Robot Masters are weak to the weapons of certain other Robot Masters, allowing the player to ease the boss battles by clearing some stages before others.
3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 is the first 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man game to feature the slide maneuver, which lets the player slip under enemy attacks and low-level barriers. After completing certain stages, 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man can access new abilities in his robot dog companion Rush. Rush's transformations include the "Rush Coil" for jumping higher, the "Rush Jet" for flying around the screen, and the "Rush Marine" for traveling underwater. Throughout the various stages the player encounters Proto 3/info/man" target="_blank">Man (as Break 3/info/man" target="_blank">Man), a mini-boss who, once defeated, will open passageways for the player to advance. 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 also expands upon the two preceding games by having additional stages set between the initial eight Robot Masters and the linear stages of Dr. Wily's fortress. A password system can be used to return to the game with most of the stages completed. The "Doc Robots" are fought after defeating all 8 Robot Masters. The Doc Robots are faced in the Spark 3/info/man" target="_blank">Man stage, Needle 3/info/man" target="_blank">Man stage, Gemini 3/info/man" target="_blank">Man stage, and Shadow 3/info/man" target="_blank">Man stage.
Development
Development on 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 began at Capcom over a year after the release of 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 2. Akira Kitamura, the lead supervisor for the first two games quit his job at the company during that gap of time. Artist Keiji Inafune, credited as "Inafking", considered 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 as one of his least favorite entries in the series due to "[...] what went into the game and what was behind the release of the game." He had "preset notions" about successful development because of the team's good experience with 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 2 and found that his new superior "didn't really understand 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man the way his predecessor did". During the game's production, the developers lost the main planner, so Inafune had to take over that job for its completion. Inafune recalled the final two months of development as particularly turbulent, when he had to take responsibility for assessing and dividing up tasks among the team members who were not meeting deadlines. The team was forced to put 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 on the market before they thought it was ready. Inafune concluded, "I knew that if we had more time to polish it, we could do a lot of things better, make it a better game, but the company said that we needed to release it. The whole environment behind what went into the production of the game is what I least favored. Numbers one and two – I really wanted to make the games; I was so excited about them. Number three – it just turned very different."
3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 brought new characters and gameplay mechanics to the franchise. Though Inafune considers the gameplay to have lost some of its simplicity, he felt 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man's slide ability was successfully implemented to enhance the player's control while battling enemies. 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man's sidekick dog Rush was designed by combining the functionality of three support tools from 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 2, which would ease the player's navigation of stages. In addition to the Marine and Coil modes, Rush was originally intended to have a "drill" mode that would allow 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man to tunnel underground. Another new character, Proto 3/info/man" target="_blank">Man, was introduced in a way that the player would be unable to tell if he was an ally or an enemy to 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man. His design was influenced by anime, and he was given both a scarf and shield to make him appear "tougher" than 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man. The design team wanted Proto 3/info/man" target="_blank">Man to sport uncovered hair, but they instead opted for an open-faced helmet illustration for both the television commercials and instruction manual. Proto 3/info/man" target="_blank">Man's original Japanese name, Blues, was changed by Capcom's North American division despite Inafune's protests. Capcom did this not only to be consistent with Rockman's English name, but because they thought that the name Blues made no sense. Inafune attempted to defend it due to the name's musical connotation to character names in the series. Though Rush and Proto 3/info/man" target="_blank">Man were created solely by the developer, Capcom sought ideas from fans for the creation of the game's Robot Masters as they had done with 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 2. The team received around 50,000 design submissions for 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3, only eight of which were used in the game. Harumi Fujita, credited as "Mrs. Tarumi", was the initial composer of the game, but she only completed a few songs before giving birth and having to drop off the project. She composed the songs ‘Needle 3/info/man" target="_blank">Man’, ‘Gemini 3/info/man" target="_blank">Man’ and ‘Staff Roll’. Capcom composer Yasuaki Fujita, also known as "Bun Bun" was then assigned to complete the soundtrack and created the majority of the score.
Reception
3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 has enjoyed a positive reception from print and online sources. Lucas M. Thomas of IGN, Christian Nutt and Justin Speer of GameSpot, Hartley, Patricia, and Kirk Lesser ("The Lessers") of Dragon, Dan Whitehead of Eurogamer, Edward J. Semrad of The Milwaukee Journal and Electronic Gaming Monthly (EGM), and the staff of Nintendo Power all mutually found the game to have impressive graphics, enjoyable music, and challenging gameplay. Nutt and Speer summarized 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 as a "top-notch game" and Capcom's "pinnacle of NES effort". IGN's Colin Moriarty argued the game as a major improvement over the original 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man and that it even surpasses the critically acclaimed 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 2 in quality. Moriarty justified this claim with the third installment's attempt at better storytelling, its longer length than any other classic 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man game, and its inclusion of all eight 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 2 Robot Masters in addition to its own. Brett Alan Weiss (AllGame) described it as doing what "a great sequel is supposed to do by recapturing the fun, spirit and excitement of its predecessors while adding new levels, characters and challenges."
Some critics found 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 to be excessively difficult. GamePro contributor McKinley Noble comically stated that actions such as "pulling teeth, lifting a car over your head or performing open-heart surgery" are all significantly easier than beating 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3. Whitehead noted, "Leaps must be precise, enemies must be dispatched rapidly and accurately, and there's a constant state of delicious near-panic as you wait to see what vicious demands the next room will place on your platforming skills." The Lessers additionally saw considerable flicker when too many sprites appear onscreen at once. The writers mentioned that it detracted from the normally crisp graphics the few times it was noticed.
Since its 1990 release, 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 has sold over one million copies worldwide, making it the 48th best-selling Capcom game. EGM listed 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 as "The Best Sequel to an Existing Game" in its 1991 Video Game Buyer's Guide. The readers of Nintendo Power voted it the third-best game of 1990 in the magazine's "Nintendo Power Awards" for that year. The publication listed 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 as the 11th best NES video game in their 20th anniversary issue in 2008. IGN included it at number 16 on its "Top 100 NES Games of All Time". Finally, GamePro ranked 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 as the third-greatest 8-bit video game of all time.
Legacy
3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 has seen releases on many consoles and other devices since its 1990 debut on the NES. In the United States, it was made into a stripped-down, handheld LCD game by Tiger Electronics. It is the only 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man game in Nintendo's PlayChoice-10 arcade library. 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 was remade in 1994 for the Sega Genesis game 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man: The Wily Wars, featuring updated graphics and sound. 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 was released on the Sony PlayStation in the Rockman Complete Works line in Japan in 1999. This version has arranged music, artwork galleries, and a "navi" mode for beginner players. The NES edition of the game was also part of a North American compilation of ten titles in the series called 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man Anniversary Collection, which was released for the PlayStation 2 and GameCube in 2004, and the Xbox in 2005. Also in 2005, 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 was bundled alongside other Capcom games as part of a Plug It In & Play TV Games peripheral by Jakks Pacific. 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 was released by Capcom on mobile phones in Japan in 2005 and in North America in 2008. The NES version made its way to the Nintendo Wii's Virtual Console service worldwide in 2008. The Complete Works version was released on the PlayStation Network (downloadable on PlayStation 3 and PlayStation Portable) in Japan in 2010 and in North America in 2011. 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 was made available for download on the Nintendo 3DS Virtual Console in Japan on September 26, 2012. 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 and its prequel 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 2 are included on the Super Retro-Cade collection, a dedicated console released in 2018 that comes with 90 arcade, NES and Super NES video games.
Many of the features introduced in 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 have been carried on by the series. These include the characters Proto 3/info/man" target="_blank">Man and Rush, the player's ability to slide, and extra stages set between the initial eight Robot Masters and Dr. Wily's fortress. With the release of 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 9 in 2008, however, some of these elements and others implemented in the third through eighth installments were forgone in favor of the more basic aspects of 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man and 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 2. The producers of 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 9 have referred to the ninth game as "the new 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3" because they wanted to surpass what they accomplished in 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 2.
The game was adapted into the Archie Comics 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man series over an extended period, with Gamma being introduced and having its power source stolen in the "Redemption" arc while the full adaptation takes place in "Legends of the Blue Bomber" and "The Ultimate Betrayal". One of the biggest differences was that Super Adventure Rockman was adapted into the continuity prior to this game; as such, the 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 Robot Masters debut in that adaptation. This also results in Shadow 3/info/man" target="_blank">Man's ruins of origin being made the Lanfront Ruins of Super Adventure Rockman and connecting his history to that of Ra Moon; a flashback featured in the "Legends of the Blue Bomber" arc reveals that his history is also connected with the mysterious robot who fights Duo in the beginning of 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 8. Additionally, there is but a single "DOC Robot" featured in the game, equipped with the weapons and personality data of the 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 2 Robot Masters.
References
Further reading
Pane, Salvatore (September 26, 2016). 3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3. Los Angeles: Boss Fight Books. ISBN 978-1-940535-14-2.
External links
Official Rockman website (in Japanese)
3/info/mega" target="_blank">Mega 3/info/man" target="_blank">Man 3 at MobyGames
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