- Source: Source port
A source port is a software project based on the source code of a game engine that allows the game to be played on operating systems or computing platforms with which the game was not originally compatible.
Description
Source ports are often created by fans after the original developer hands over the maintenance support for a game by releasing its source code to the public (see List of commercial video games with later released source code). In some cases, the source code used to create a source port must be obtained through reverse engineering, in situations where the original source was never formally released by the game's developers. The term was coined after the release of the source code to Doom. Due to copyright issues concerning the sound library used by the original DOS version, id Software released only the source code to the Linux version of the game. Since the majority of Doom players were DOS users the first step for a fan project was to port the Linux source code to DOS. A source port typically only includes the engine portion of the game and requires that the data files of the game in question already be present on users' systems.
Source ports share the similarity with unofficial patches that both don't change the original gameplay as such projects are by definition mods. However many source ports add support for gameplay mods, which is usually optional (e.g. DarkPlaces consists of a source port engine and a gameplay mod that are even distributed separately). While the primary goal of any source port is compatibility with newer hardware, many projects support other enhancements. Common examples of additions include support for higher video resolutions and different aspect ratios, hardware accelerated renderers (OpenGL and/or Direct3D), enhanced input support (including the ability to map controls onto additional input devices), 3D character models (in case of 2.5D games), higher resolution textures, support to replace MIDI with digital audio (MP3, Ogg Vorbis, etc.), and enhanced multiplayer support using the Internet.
Several source ports have been created for various games specifically to address online multiplayer support. Most older games were not created to take advantage of the Internet and the low latency, high bandwidth Internet connections available to computer gamers today. Furthermore, old games may use outdated network protocols to create multiplayer connections, such as IPX protocol, instead of Internet Protocol. Another problem was games that required a specific IP address for connecting with another player. This requirement made it difficult to quickly find a group of strangers to play with — the way that online games are most commonly played today. To address this shortcoming, specific source ports such as Skulltag added "lobbies", which are basically integrated chat rooms in which players can meet and post the location of games they are hosting or may wish to join. Similar facilities may be found in newer games and online game services such as Valve's Steam, Blizzard's battle.net, and GameSpy Arcade.
Alternatives
If the source code of a software is not available, alternative approaches to achieve portability are Emulation, Engine remakes, and Static recompilation.
Notable source ports
See also
Enhanced remake
Game engine recreation
Static recompilation
Unofficial patch
List of commercial video games with later released source code
Fork (software development)
References
External links
Kata Kunci Pencarian:
- Indonesia, Go Open Source
- Porta (jaringan komputer)
- Protokol Datagram Pengguna
- Protokol Kontrol Transmisi
- Source (mesin permainan)
- Source 2
- Bandar Udara Internasional Port Columbus
- Android (sistem operasi)
- Counter-Strike
- Arduino
- Source port
- List of Doom ports
- Network address translation
- User Datagram Protocol
- Port (computer networking)
- Source upgrade
- Quake (video game)
- List of TCP and UDP port numbers
- Ephemeral port
- Porting