- Source: Stagecraft
- Source: StageCraft
Stagecraft is a technical aspect of theatrical, film, and video production. It includes constructing and rigging scenery; hanging and focusing of lighting; design and procurement of costumes; make-up; stage management; audio engineering; and procurement of props. Stagecraft is distinct from the wider umbrella term of scenography. Considered a technical rather than an artistic field, it is primarily the practical implementation of a scenic designer's artistic vision.
In its most basic form, stagecraft may be executed by a single person (often the stage manager of a smaller production) who arranges all scenery, costumes, lighting, and sound, and organizes the cast. Regional theaters and larger community theaters will generally have a technical director and a complement of designers, each of whom has a direct hand in their respective designs.
Within significantly larger productions, for example a modern Broadway show, effectively bringing a show to opening night requires the work of skilled carpenters, painters, electricians, stagehands, stitchers, wigmakers, and the like. Modern stagecraft is highly technical and specialized: it comprises many sub-disciplines and a vast trove of history and tradition.
History
= Ancient Greece
=Greek theatre made extensive use of stagecraft, and Greek vocabulary and practice continue to influence contemporary Western stagecraft. The defining element of a Greek theatre's stage was the skene, a structure at the back of the stage, often featuring three doors. The usual setting for a classical Greek tragedy was a palace, and skenes were decorated to support that setting.
On the audience-side of the skene, what are now known as flats could be hung. Flats evolved from one-sided to two-sided painted flats, which would be mounted and centered on a rotating pin. Rope would run around each consecutive pin, allowing the flats to be turned for scene changes. The double-sided-flat eventually evolved into the periaktos.
Greek stagecraft was essential to the storytelling of its works. An ekkyklema, similar to a contemporary wagon, was used to present the death of a character by rolling out their dead body, instead of showing their death onstage. The mechane, a crane for lifting actors over the skene, supported the conclusions of plays, whose storylines were often suddenly resolved by the introduction of a god. The mechane is the literal source for the contemporary phrase deus ex machina. Performances were lit by sunlight, often taking advantage of the particular time of day to support the story.
= Europe
=Plays of Medieval times were held in different places such as the streets of towns and cities, performed by traveling, secular troupes. Some were also held in monasteries, performed by church-controlled groups, often portraying religious scenes. The playing place could represent many different things such as indoors or outdoors (as in the Cornish plen-an-gwary amphitheatres). They were played in certain places so the props could be used for the play. Songs and spectacles were often used in plays to enhance participation.
More modern stagecraft was developed in England between 1576 and 1642. There were three different types of theaters in London – public, private and court. The size and shape varied but many were suggested to be round theaters. Public playhouses such as the Globe Theatre used rigging housed in a room on the roof to lower and raise scenery or actors, and used the raised stage by developing the practice of using trap-doors in theatrical productions. Most of the theaters had circular-design, with an open area above the pit to allow sunlight to enter and light the stage.
Proscenium stages, or picture-box stages, were constructed in France around the time of the English Restoration, and maintain the place of the most popular form of stage in use to-date, and originally combined elements of the skene in design, essentially building a skene on-stage. Lighting of the period would have consisted of candles, used as foot-lights, and hanging from chandeliers above the stage.
Stagecraft during the Victorian era in England developed rapidly with the emergence of the West End. Prompted by and influx of urbanites in the greater London area, Parliament was forced to do away with previous licensing laws and allowed all theaters to perform straight plays in 1843. Electric lighting and hydraulics were introduced to draw large audiences to see on-stage storms, explosions, and miraculous transformations. Technologies developed during the latter part of the 19th-century paved the way for the development of special effects to be used in film.
Lighting continued to develop. In England, a form lamp using a blowpipe to heat lime to incandescence was developed, for navigation purposes – it was soon adapted to theatrical performances and the limelight became a widespread form of artificial light for theaters. To control the focus of the light, a Fresnel lens was used.
After candles, came gas lighting, using pipes with small openings which were lit before every performance, and could be dimmed by controlling the flow of gas, so long as the flame never went out. With the turn of the 20th century, many theater companies making the transition from gas to electricity would install the new system right next to the old one, resulting in many explosions and fires due to the electricity igniting the gas lines.
Modern theatrical lighting is electrically-based. Many lamps and lighting instruments are in use today, and the field is rapidly becoming one of the most diverse and complex in the industry.
Sub-disciplines
A wide range of disciplines are included in stagecraft, all of which are crucial to creating compelling and immersive theatrical productions. Stagecraft is the foundation of any theatrical play, impacting the audience's experience, from the skilled application of lighting to the elaborate creation of scenery and costumes. Stagecraft promotes flawless performance execution and amplifies the emotional impact of storytelling by coordinating the interaction of visual and aural elements. Stagecraft is essential to producing captivating and unforgettable theatrical moments, whether it is through the creative application of makeup and wigs, the inventive use of mechanical scenery, or the well-planned fusion of sound and visual effects. Stagecraft brings dramatic dreams to life by a fusion of artistic innovation and technical mastery, making a profound impact on audiences all over the world.
Stagecraft comprises many disciplines, typically divided into a number of main disciplines:
Lighting: Lighting design, which involves the process of determining the angle, size, intensity, shape, and color of light for a given scene as well as hanging, focusing, procurement and maintenance of lighting and special effects equipment, and aspects of show control.
Make-up/Wigs: The application of makeup and wigs to accentuate an actor's features.
Mechanics: Design, engineering and operation of Flown scenery or flying of performers and mechanized scenic elements and special effects.
Production, comprising stage management, production management, show control, house management, and company management
Scenery, which includes set design, set construction, scenic painting, theater drapes and stage curtains, and special effects.
Sound design, which can include musical underscoring, vocal and instrument mixing as well as theatrical sound effects. The sound designer is also responsible for the system design and build.
Theatrical property, or props, which includes furnishings, set dressings, and all items large and small which cannot be classified as scenery, electrics, or wardrobe. Some crossover may apply. Props handled by actors are known as hand props, and props which are kept in an actor's costume are known as personal props.
Wardrobe: costume design, construction, procurement, and maintenance.
Video (or Projection) is a relatively recent field of stagecraft which is gaining recognition. As well as being a discipline in itself, its role may also be taken on by the Lighting or Scenery disciplines.
Stage automation: is the use and control of moving electronics that have the ability to move set pieces, set dressings and stage floor among many other stage elements. Stage automation may also include rigging when a motor is used to control lines or objects.
= Scenery
=The theater designer, responsible for orchestrating the visual and auditory aspects of a stage production, is traditionally known as the set designer. This convention has emerged for practical reasons, ensuring efficiency in the design process. Upon entering a theater, viewers are immediately drawn to the set design, shaping their initial impression of the show. In this moment, designers establish the show's concept, define its style, evoke mood and atmosphere, and establish the tone by revealing the date and setting. Stage designers intentionally select elements to craft the audience's perception of the depicted worlds in a play, rather than simply replicating settings realistically. For much of theatrical history, there was no dedicated scenic designer role. Instead, theater practitioners relied on stock scenery or utilized the space itself to establish settings.
= Stage Management
=While playwrights, producers, directors, designers, and performers all have specific roles to play, the stage manager is the one who manages the intricate collaboration between all of these important participants. Serving as the production's center point, the stage manager makes sure that every aspect, from staff to materials, works in unison to realize the theatrical concept. Their responsibilities are broad and include managing backstage operations, organizing technical cues, and arranging rehearsals. In addition, the stage manager plays a pivotal role in mediating issues and fostering constructive communication between the actors and the creative team during the course of the production. As a result, even if the actors and directors receive most of the attention, the stage manager's hard work and knowledge behind the scenes preserves the integrity and professionalism of live theater production.
See also
Association of British Theatre Technicians
International Alliance of Theatrical Stage Employees, a labor union serving the interests of professional stagehands
Professional Lighting and Sound Association (PLASA), UK
Running crew
Samuel James Hume, organizer of the first exhibition of stagecraft in the US
Sound stage
Stage
Technical rehearsal
Technical week
United Scenic Artists, a labor union that represents professional designers in the entertainment industry
United States Institute for Theatre Technology
References
StageCraft is an on-set virtual production visual effects technology composed of a video wall designed by Industrial Light & Magic (ILM) for the Disney+ series The Mandalorian. It has since been used in other productions and has been cited as a revolutionary visual effects technology. The soundstage in which StageCraft is implemented is called The Volume.
History
While shooting the film Rogue One (2016), cinematographer Greig Fraser encountered multiple issues which inspired the idea to use large LED screens as a component of the set. This idea was further developed by a team including Industrial Light & Magic's (ILM) Richard Bluff and Rob Bredow, as well as Kim Libreri of Epic Games. During the development of The Lion King (2019), director Jon Favreau worked with ILM to develop technologies in order to better visualize shots within a CGI space. When Favreau began work on the Disney+ series The Mandalorian, ILM found a perfect opportunity to use the technology with a director prepared to use it.
The StageCraft process involves shooting live-action actors and sets surrounded by large, very high-definition LED video walls. These walls display computer-generated imagery backdrops, once traditionally composited primarily in post-production after shooting with green screens. These facilities are known as "volumes". When shooting, the production team is able to realign the background instantly based on moving camera positions. The entire CGI background can be manipulated in real-time.
ILM used Epic Games' Unreal Engine, a popular game engine, to handle real-time 3-D rendering of computer-generated imagery environments. Other technology partners in StageCraft include FuseFX, Lux Machina, Profile Studios, Nvidia, and ARRI.
ILM iterated the technology to "StageCraft 2.0" for the second season of The Mandalorian. This version featured a larger volume as well as more specialized software. One example of this software is Helios, a rendering engine designed by ILM specifically for StageCraft hardware.
In September 2020, it was announced that a second permanent volume was being created at Manhattan Beach Studios in Los Angeles, in addition to the first built for The Mandalorian, which was expected to be completed in March 2021; one at Pinewood Studios in London, to open in February 2021; and a larger, custom one at Fox Studios Australia. These new volumes would be larger, use more LED panels, and offer higher resolution than the original Manhattan Beach one. ILM also has the ability to provide "pop up" virtual production configurations in other locations. A volume was announced to be built in Vancouver in November 2021, and was planned to be opened in early 2022.
Productions using StageCraft
= Television series
=The Mandalorian (2019–present)
The Book of Boba Fett (2021)
How I Met Your Father (2022–2023)
Our Flag Means Death (2022–2023)
Obi-Wan Kenobi (2022)
Andor (2022)
House of the Dragon (2022)
Ahsoka (2023)
Percy Jackson and the Olympians (2023–present)
Avatar: The Last Airbender (2024–present)
Doctor Who series 14 (2024-present)
Star Wars: Skeleton Crew (2024)
= Feature films
=The Midnight Sky (2020)
The Batman (2022)
Thor: Love and Thunder (2022)
Black Adam (2022)
The Fabelmans (2022)
Ant-Man and the Wasp: Quantumania (2023)
The Marvels (2023)
Daddio (2024)
Transformers One (2024)
Joker: Folie à Deux (2024)
See also
Prysm Stage, a virtual production volume at Trilith Studios built in collaboration with NEP Virtual Studios
References
External links
Official website
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